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[CLI] Add names for AssetBundle and Animator assets
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@ -85,6 +85,7 @@ namespace AssetStudioCLI
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}
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}
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}
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}
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}
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}
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assetItem.Text = m_AssetBundle.m_Name;
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break;
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break;
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case ResourceManager m_ResourceManager:
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case ResourceManager m_ResourceManager:
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foreach (var m_Container in m_ResourceManager.m_Container)
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foreach (var m_Container in m_ResourceManager.m_Container)
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@ -95,9 +96,6 @@ namespace AssetStudioCLI
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}
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}
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}
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}
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break;
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break;
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case GameObject m_GameObject:
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assetItem.Text = m_GameObject.m_Name;
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break;
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case Texture2D m_Texture2D:
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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@ -126,6 +124,15 @@ namespace AssetStudioCLI
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assetItem.Text = m_MonoBehaviour.m_Name;
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assetItem.Text = m_MonoBehaviour.m_Name;
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}
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}
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break;
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break;
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case GameObject m_GameObject:
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assetItem.Text = m_GameObject.m_Name;
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break;
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case Animator m_Animator:
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if (m_Animator.m_GameObject.TryGet(out var gameObject))
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{
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assetItem.Text = gameObject.m_Name;
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}
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break;
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case NamedObject m_NamedObject:
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case NamedObject m_NamedObject:
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assetItem.Text = m_NamedObject.m_Name;
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assetItem.Text = m_NamedObject.m_Name;
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break;
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break;
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