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https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
improve export
This commit is contained in:
@ -349,109 +349,51 @@ namespace AssetStudioGUI
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Progress.Reset();
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foreach (var asset in toExportAssets)
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{
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var exportpath = savePath + "\\";
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if (Properties.Settings.Default.assetGroupOption == 1)
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string exportPath;
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switch (Properties.Settings.Default.assetGroupOption)
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{
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exportpath += Path.GetFileNameWithoutExtension(asset.SourceFile.fullName) + "_export\\";
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}
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else if (Properties.Settings.Default.assetGroupOption == 0)
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{
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exportpath = savePath + "\\" + asset.TypeString + "\\";
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case 0: //type name
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exportPath = Path.Combine(savePath, asset.TypeString);
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break;
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case 1: //container path
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if (!string.IsNullOrEmpty(asset.Container))
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{
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exportPath = Path.Combine(savePath, Path.GetDirectoryName(asset.Container));
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}
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else
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{
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exportPath = savePath;
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}
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break;
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case 2: //source file
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exportPath = Path.Combine(savePath, asset.SourceFile.fullName + "_export");
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break;
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default:
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exportPath = savePath;
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break;
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}
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exportPath += Path.DirectorySeparatorChar;
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StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
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try
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{
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switch (exportType)
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{
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case ExportType.Raw:
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if (ExportRawFile(asset, exportpath))
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if (ExportRawFile(asset, exportPath))
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{
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exportedCount++;
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}
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break;
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case ExportType.Dump:
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if (ExportDumpFile(asset, exportpath))
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if (ExportDumpFile(asset, exportPath))
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{
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exportedCount++;
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}
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break;
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case ExportType.Convert:
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switch (asset.Type)
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if (ExportConvertFile(asset, exportPath))
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{
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case ClassIDType.Texture2D:
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if (ExportTexture2D(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.AudioClip:
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if (ExportAudioClip(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.Shader:
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if (ExportShader(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.TextAsset:
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if (ExportTextAsset(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.MonoBehaviour:
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if (ExportMonoBehaviour(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.Font:
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if (ExportFont(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.Mesh:
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if (ExportMesh(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.VideoClip:
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if (ExportVideoClip(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.MovieTexture:
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if (ExportMovieTexture(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.Sprite:
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if (ExportSprite(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.Animator:
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if (ExportAnimator(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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case ClassIDType.AnimationClip:
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break;
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default:
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if (ExportRawFile(asset, exportpath))
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{
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exportedCount++;
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}
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break;
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exportedCount++;
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}
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break;
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}
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