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Update readme files, add CHANGELOG.md
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@ -137,7 +137,7 @@ namespace AssetStudioCLI.Options
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"Export - Exports converted assets\n" +
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"Export - Exports converted assets\n" +
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"ExportRaw - Exports raw data\n" +
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"ExportRaw - Exports raw data\n" +
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"Dump - Makes asset dumps\n" +
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"Dump - Makes asset dumps\n" +
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"Info - Loads file(s), shows the number of supported for export assets and exits\n" +
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"Info - Loads file(s), shows the number of available for export assets and exits\n" +
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"Live2D - Exports Live2D Cubism 3 models\n" +
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"Live2D - Exports Live2D Cubism 3 models\n" +
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"Example: \"-m info\"\n",
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"Example: \"-m info\"\n",
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optionHelpGroup: HelpGroups.General
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optionHelpGroup: HelpGroups.General
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@ -151,7 +151,7 @@ namespace AssetStudioCLI.Options
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"audio, video, mesh | all(default)>\n" +
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"audio, video, mesh | all(default)>\n" +
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"All - export all asset types, which are listed in the values\n" +
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"All - export all asset types, which are listed in the values\n" +
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"*To specify multiple asset types, write them separated by ',' or ';' without spaces\n" +
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"*To specify multiple asset types, write them separated by ',' or ';' without spaces\n" +
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"Examples: \"-t sprite\" or \"-t all\" or \"-t tex2d,sprite,audio\" or \"-t tex2d;sprite;font\"\n",
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"Examples: \"-t sprite\" or \"-t tex2d,sprite,audio\" or \"-t tex2d;sprite;font\"\n",
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optionHelpGroup: HelpGroups.General
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optionHelpGroup: HelpGroups.General
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);
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);
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o_groupAssetsBy = new GroupedOption<AssetGroupOption>
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o_groupAssetsBy = new GroupedOption<AssetGroupOption>
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@ -1,11 +1,11 @@
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## AssetStudioCLI
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## AssetStudioModCLI
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CLI version of AssetStudioMod.
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CLI version of AssetStudioMod.
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
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- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
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- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
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### Usage
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### Usage
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```
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```
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AssetStudioCLI <input path to asset file/folder> [-m, --mode <value>]
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AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
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[-t, --asset-type <value(s)>] [-g, --group-option <value>]
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[-t, --asset-type <value(s)>] [-g, --group-option <value>]
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[-o, --output <path>] [-h, --help]
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[-o, --output <path>] [-h, --help]
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[--log-level <value>] [--log-output <value>]
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[--log-level <value>] [--log-output <value>]
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@ -16,14 +16,13 @@ AssetStudioCLI <input path to asset file/folder> [-m, --mode <value>]
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[--unity-version <text>] [--not-restore-extension]
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[--unity-version <text>] [--not-restore-extension]
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General Options:
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General Options:
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-m, --mode <value> Specify working mode
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-m, --mode <value> Specify working mode
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<Value: export(default) | exportRaw | dump | info | live2d>
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<Value: export(default) | exportRaw | dump | info | live2d>
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Export - Exports converted assets
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Export - Exports converted assets
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ExportRaw - Exports raw data
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ExportRaw - Exports raw data
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Dump - Makes asset dumps
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Dump - Makes asset dumps
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Info - Loads file(s), shows the number of supported for export assets and exits
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Info - Loads file(s), shows the number of available for export assets and exits
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Live2D - Exports Live2D Cubism 3 models
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Live2D - Exports Live2D Cubism 3 models
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Example: "-m info"
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Example: "-m info"
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@ -32,7 +31,7 @@ General Options:
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audio, video, mesh | all(default)>
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audio, video, mesh | all(default)>
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All - export all asset types, which are listed in the values
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All - export all asset types, which are listed in the values
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*To specify multiple asset types, write them separated by ',' or ';' without spaces
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*To specify multiple asset types, write them separated by ',' or ';' without spaces
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Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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<Value: none | type | container(default) | containerFull | filename>
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<Value: none | type | container(default) | containerFull | filename>
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57
CHANGELOG.md
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57
CHANGELOG.md
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@ -0,0 +1,57 @@
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# Changelog
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## v0.17.1.0 [12-07-2023]
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#### Breaking Changes
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- With the drag&drop fix (https://github.com/aelurum/AssetStudio/commit/2f8f57c1a63893c0b0d2a55349d6cb6d8f8a5a3b), functions `LoadFiles` and `LoadFolder` in AssetsManager have been replaced with one universal function `LoadFilesAndFolders`
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#### Changes
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- Fixed Texture2DDecoderNative compatibility issue with Linux/macOS (CLI preparation #1)
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- Changed image library to ImageSharp (CLI preparation #2)
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- Added support for sprites with alpha mask
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- Sprites with alpha mask can now be viewed and exported with transparency
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- Added hotkeys to control display of an alpha mask on the preview tab
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- Added an option to the export settings to enable/disable export with alpha mask as well
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- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
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- Added image export in WebP format
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- Updated FMOD to 0.2.0.22 (CLI preparation #3)
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- Added progress info about zip(apk) file loading process
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- Added CLI version
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- [GUI] Added context menu with "Select all", "Clear selection", "Expand all" and "Collapse all" options to the "Scene Hierarchy" tab
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- Selected objects count is now displayed in the status bar
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- [GUI] Improved error handling
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- [CLI] Added support for partial assets reading
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- [GUI] Added some videoClip info to preview tab
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- [GUI] Improved memory usage of image previews
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- Disabled Shader support for Unity > 2020
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- Added error message for bundles with UnityCN encryption
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- Added error message on incorrect format of specified Unity version
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- Block alignment fix for Unity 2019.4.X (source: https://github.com/K0lb3/UnityPy/commit/10346b4f02f2dbe0fa707799130c9f83c24f8e24)
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- [GUI] Added "About" window
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- Fixed cutout glitch in some packed sprites (https://github.com/Perfare/AssetStudio/issues/1015)
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- Optimized drawing performance of packed sprites
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- [GUI] Improved asset list filtering
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- Added filter history
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- Added more filtering modes: Include, Exclude, Regex (Name/Container)
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- Added grouping option with full container path (https://github.com/Perfare/AssetStudio/issues/815)
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- [GUI] - "container path full (with name)"
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- [CLI] - "containerFull"
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- Improved "Restore TextAsset extension name" option
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- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
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- [GUI] Fixed audio player position in maximized window
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- [GUI] Improved file and folder loading (drag&drop)
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- Added support for drag&drop of multiple folders
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- Open/Export dialog can now also use a path taken from drag&drop items
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- [GUI] Added showing of progress bar in the taskbar button
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- Added option to export Live2D Cubism 3 models
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## v0.16.8.1 [25-11-2021]
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- Uses System.Drawing lib instead of ImageSharp for process textures
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- Added alphanumeric sorting to the column with asset names for more natural presentation of asset list
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- Improved "Copy text" option in right click menu, to display what exactly to copy
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- Added "Dump selected assets" option to right click menu
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- Added 'selected assets count' info to status strip when you select assets
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- Added 'exported count / total export count' info to status strip during export
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- "Show error message" option on the "Debug" tab has been renamed to "Show all error messages" and is now disabled by default
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- "Fixed" an issue with getting stuck during the "Building tree structure" step
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- Fixed a bug with listSearch that could make it not work in some conditions
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- Fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
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161
README.md
161
README.md
@ -1,49 +1,144 @@
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# AssetStudio
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# AssetStudioMod
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[](https://ci.appveyor.com/project/Perfare/assetstudio/branch/master/artifacts)
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**None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.**
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[](https://ci.appveyor.com/project/aelurum/assetstudiomod/branch/AssetStudioMod)
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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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**AssetStudioMod** - modified version of Perfare's [AssetStudio](https://github.com/Perfare/AssetStudio), mainly focused on UI optimization and some functionality enhancements.
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**Neither the repository, nor the tool, nor the author of the tool, nor the author of the modification is affiliated with, sponsored, or authorized by Unity Technologies or its affiliates.**
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Since the original repo has been archived, it's worth saying that you shouldn't expect support for newer versions of Unity from this fork.
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Unfortunately, I can't continue Perfare's work and keep AssetStudio up to date.
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## Game specific modifications
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- ArknightsStudio - soon™
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## AssetStudio Features
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- Support version:
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- 3.4 - 2022.1
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- Support asset types:
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- **Texture2D** : convert to png, tga, jpeg, bmp, webp
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- **Sprite** : crop Texture2D to png, tga, jpeg, bmp, webp
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- **AudioClip** : mp3, ogg, wav, m4a, fsb. Support converting FSB file to WAV(PCM)
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- **Font** : ttf, otf
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- **Mesh** : obj
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- **TextAsset**
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- **Shader** (for Unity < 2021)
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- **MovieTexture**
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- **VideoClip**
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- **MonoBehaviour** : json
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- **Animator** : export to FBX file with bound AnimationClip
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## AssetStudioMod Features
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- CLI version (for Windows, Linux, Mac)
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- `Animator` and `AnimationClip` assets are not supported in the CLI version
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- Support of sprites with alpha mask
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- Support of image export in WebP format
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- Support of Live2D Cubism 3 model export
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- Ported from my fork of Perfare's [UnityLive2DExtractor](https://github.com/aelurum/UnityLive2DExtractor)
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- Using the Live2D export in AssetStudio allows you to specify a Unity version and assembly folder if needed
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- Detecting bundles with UnityCN encryption
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- Detection only. If you want to open them, please use Razmoth's [Studio](https://github.com/RazTools/Studio)
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- Some UI optimizations and bug fixes (See [CHANGELOG](https://github.com/aelurum/AssetStudio/blob/AssetStudioMod/CHANGELOG.md) for details)
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## Features
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* Support version:
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* 3.4 - 2022.1
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* Support asset types:
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* **Texture2D** : convert to png, tga, jpeg, bmp
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* **Sprite** : crop Texture2D to png, tga, jpeg, bmp
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* **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM)
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* **Font** : ttf, otf
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* **Mesh** : obj
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* **TextAsset**
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* **Shader**
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* **MovieTexture**
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* **VideoClip**
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* **MonoBehaviour** : json
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* **Animator** : export to FBX file with bound AnimationClip
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## Requirements
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## Requirements
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- AssetStudio.net472
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- AssetStudioMod.net472
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- [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
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- GUI/CLI - [.NET Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
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- AssetStudio.net5
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- AssetStudioMod.net6
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- [.NET Desktop Runtime 5.0](https://dotnet.microsoft.com/download/dotnet/5.0)
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- GUI/CLI (Windows) - [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
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- AssetStudio.net6
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- CLI (Linux/Mac) - [.NET Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
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- [.NET Desktop Runtime 6.0](https://dotnet.microsoft.com/download/dotnet/6.0)
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- AssetStudioMod.net7
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- GUI/CLI (Windows) - [.NET Desktop Runtime 7.0](https://dotnet.microsoft.com/download/dotnet/7.0)
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- CLI (Linux/Mac) - [.NET Runtime 7.0](https://dotnet.microsoft.com/download/dotnet/7.0)
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## CLI Usage
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## Usage
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You can read CLI readme [here](https://github.com/aelurum/AssetStudio/blob/AssetStudioMod/AssetStudioCLI/ReadMe.md).
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### Run
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- Command-line: `AssetStudioModCLI <asset folder path>`
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- Command-line for Portable versions (.NET 6+): `dotnet AssetStudioModCLI.dll <asset folder path>`
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### Basic Samples
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- Show a list with a number of assets of each type available for export
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```
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AssetStudioModCLI <asset folder path> -m info
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```
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- Export assets of all supported types
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```
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AssetStudioModCLI <asset folder path>
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```
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- Export assets of specific types
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```
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AssetStudioModCLI <asset folder path> -t tex2d
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```
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```
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AssetStudioModCLI <asset folder path> -t tex2d,sprite,audio
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```
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- Export assets grouped by type
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```
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AssetStudioModCLI <asset folder path> -g type
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```
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- Export assets to a specified output folder
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```
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AssetStudioModCLI <asset folder path> -o <output folder path>
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```
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- Export Live2D Cubism models
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```
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AssetStudioModCLI <asset folder path> -m live2d
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```
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> When running in live2d mode you can only specify `-o`, `--log-level`, `--log-output`, `--export-asset-list`, `--unity-version` and `--assembly-folder` options.
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Any other options will be ignored.
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### Advanced Samples
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- Export image assets converted to webp format to a specified output folder
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```
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AssetStudioModCLI <asset folder path> -o <output folder path> -t sprite,tex2d --image-format webp
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```
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- Show the number of audio assets that have "voice" in their names
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```
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AssetStudioModCLI <asset folder path> -m info -t audio --filter-by-name voice
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```
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- Export audio assets that have "voice" in their names
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-name voice
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```
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- Export audio assets that have "char" in their names **or** containers
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-text char
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```
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- Export audio assets that have "voice" in their names **and** "char" in their containers
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```
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AssetStudioModCLI <asset folder path> -t audio --filter-by-name voice --filter-by-container char
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```
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- Export MonoBehaviour assets that require an assembly folder to read and create a log file
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```
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AssetStudioModCLI <asset folder path> -t monobehaviour --assembly-folder <assembly folder path> --log-output both
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```
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- Export assets that require to specify a Unity version
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```
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AssetStudioModCLI <asset folder path> --unity-version 2017.4.39f1
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||||||
|
```
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## GUI Usage
|
||||||
|
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### Load Assets/AssetBundles
|
### Load Assets/AssetBundles
|
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Use **File-Load file** or **File-Load folder**.
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Use **File->Load file** or **File->Load folder**.
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|
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When AssetStudio loads AssetBundles, it decompresses and reads it directly in memory, which may cause a large amount of memory to be used. You can use **File-Extract file** or **File-Extract folder** to extract AssetBundles to another folder, and then read.
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When AssetStudio loads AssetBundles, it decompresses and reads it directly in memory, which may cause a large amount of memory to be used. You can use **File->Extract file** or **File->Extract folder** to extract AssetBundles to another folder, and then read.
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### Extract/Decompress AssetBundles
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### Extract/Decompress AssetBundles
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Use **File-Extract file** or **File-Extract folder**.
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Use **File->Extract file** or **File->Extract folder**.
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### Export Assets
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### Export Assets, Live2D models
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use **Export** menu.
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use **Export** menu.
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@ -55,9 +150,9 @@ Export Animator from "Asset List" using the **Export** menu.
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#### With AnimationClip
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#### With AnimationClip
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Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model-Export selected objects with AnimationClip** to export.
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Select model from "Scene Hierarchy" then select the AnimationClip from "Asset List", using **Model->Export selected objects with AnimationClip** to export.
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Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export-Export Animator with selected AnimationClip** to export.
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Export Animator will export bound AnimationClip or use **Ctrl** to select Animator and AnimationClip from "Asset List", using **Export->Export Animator with selected AnimationClip** to export.
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### Export MonoBehaviour
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### Export MonoBehaviour
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@ -65,7 +160,7 @@ When you select an asset of the MonoBehaviour type for the first time, AssetStud
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#### For Il2Cpp
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#### For Il2Cpp
|
||||||
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|
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First, use my another program [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.
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First, use [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) to generate dummy dll, then when using AssetStudio to select the assembly directory, select the dummy dll folder.
|
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|
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## Build
|
## Build
|
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Loading…
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Reference in New Issue
Block a user