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Update readme files, add CHANGELOG.md
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## AssetStudioCLI
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## AssetStudioModCLI
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CLI version of AssetStudioMod.
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`, `Mesh`.
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- *There are no plans to add support for `AnimationClip`, `Animator` for now.*
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### Usage
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```
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AssetStudioCLI <input path to asset file/folder> [-m, --mode <value>]
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AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
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[-t, --asset-type <value(s)>] [-g, --group-option <value>]
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[-o, --output <path>] [-h, --help]
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[--log-level <value>] [--log-output <value>]
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[--unity-version <text>] [--not-restore-extension]
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General Options:
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-m, --mode <value> Specify working mode
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<Value: export(default) | exportRaw | dump | info | live2d>
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Export - Exports converted assets
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ExportRaw - Exports raw data
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Dump - Makes asset dumps
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Info - Loads file(s), shows the number of supported for export assets and exits
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Info - Loads file(s), shows the number of available for export assets and exits
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Live2D - Exports Live2D Cubism 3 models
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Example: "-m info"
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audio, video, mesh | all(default)>
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All - export all asset types, which are listed in the values
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*To specify multiple asset types, write them separated by ',' or ';' without spaces
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Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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<Value: none | type | container(default) | containerFull | filename>
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