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	Fixed bug
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		| @ -593,6 +593,7 @@ namespace AssetStudio | ||||
|                     //遍历一级子节点 | ||||
|                     foreach (TreeNode j in node.Nodes) | ||||
|                     { | ||||
|                         ProgressBarPerformStep(); | ||||
|                         //收集所有子节点 | ||||
|                         var gameObjects = new List<GameObject>(); | ||||
|                         CollectNode(j, gameObjects); | ||||
| @ -632,7 +633,6 @@ namespace AssetStudio | ||||
|                         else | ||||
|                             FBXExporter.WriteFBX($"{targetPath}{filename}.fbx", gameObjects); | ||||
|                         StatusStripUpdate($"Finished exporting {filename}.fbx"); | ||||
|                         ProgressBarPerformStep(); | ||||
|                     } | ||||
|                 } | ||||
|             }); | ||||
|  | ||||
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