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Fixed bug
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@ -593,6 +593,7 @@ namespace AssetStudio
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//遍历一级子节点
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//遍历一级子节点
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foreach (TreeNode j in node.Nodes)
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foreach (TreeNode j in node.Nodes)
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{
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{
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ProgressBarPerformStep();
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//收集所有子节点
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//收集所有子节点
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var gameObjects = new List<GameObject>();
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var gameObjects = new List<GameObject>();
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CollectNode(j, gameObjects);
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CollectNode(j, gameObjects);
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@ -632,7 +633,6 @@ namespace AssetStudio
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else
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else
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FBXExporter.WriteFBX($"{targetPath}{filename}.fbx", gameObjects);
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FBXExporter.WriteFBX($"{targetPath}{filename}.fbx", gameObjects);
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StatusStripUpdate($"Finished exporting {filename}.fbx");
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StatusStripUpdate($"Finished exporting {filename}.fbx");
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ProgressBarPerformStep();
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}
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}
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}
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}
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});
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});
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