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clean up code
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@ -154,8 +154,8 @@ namespace Unity_Studio
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{
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//make use of the bundle file version
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assetsFile.m_Version = b_File.versionEngine;
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assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(new[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
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assetsFile.buildType = b_File.versionEngine.Split(new[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
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assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(AssetsFile.strverSplit, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
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assetsFile.buildType = b_File.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
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}
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if (validAssetsFile)
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{
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