clean up code

This commit is contained in:
Perfare
2017-02-20 15:38:04 +08:00
parent 332e4cc6e2
commit 2585be69f9
10 changed files with 368 additions and 1267 deletions

View File

@ -154,8 +154,8 @@ namespace Unity_Studio
{
//make use of the bundle file version
assetsFile.m_Version = b_File.versionEngine;
assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(new[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
assetsFile.buildType = b_File.versionEngine.Split(new[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
assetsFile.version = Array.ConvertAll((b_File.versionEngine.Split(AssetsFile.strverSplit, StringSplitOptions.RemoveEmptyEntries)), int.Parse);
assetsFile.buildType = b_File.versionEngine.Split(AssetsFile.buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
}
if (validAssetsFile)
{