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- export mesh deformers with dummies or bones
- FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search
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@ -43,6 +43,12 @@
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<setting name="showExpOpt" serializeAs="String">
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<value>False</value>
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</setting>
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<setting name="exportDeformers" serializeAs="String">
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<value>True</value>
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</setting>
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<setting name="convertDummies" serializeAs="String">
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<value>True</value>
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</setting>
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</Unity_Studio.Properties.Settings>
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</userSettings>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>
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