mirror of
https://github.com/aelurum/AssetStudio.git
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- export mesh deformers with dummies or bones
- FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search
This commit is contained in:
@ -50,7 +50,7 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>unity.ico</ApplicationIcon>
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<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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@ -128,37 +128,37 @@
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<DependentUpon>AboutBox.cs</DependentUpon>
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</Compile>
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<Compile Include="AssetPreloadData.cs" />
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<Compile Include="AudioClip.cs" />
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<Compile Include="BuildSettings.cs" />
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<Compile Include="Unity Classes\AudioClip.cs" />
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<Compile Include="Unity Classes\BuildSettings.cs" />
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<Compile Include="BundleFile.cs" />
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<Compile Include="ClassIDReference.cs" />
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<Compile Include="EndianStream.cs" />
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<Compile Include="FBXExport.cs">
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<Compile Include="ExportOptions.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="FBXExport.Designer.cs">
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<DependentUpon>FBXExport.cs</DependentUpon>
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<Compile Include="ExportOptions.Designer.cs">
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<DependentUpon>ExportOptions.cs</DependentUpon>
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</Compile>
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<Compile Include="FMOD Studio API\fmod.cs" />
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<Compile Include="FMOD Studio API\fmod_dsp.cs" />
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<Compile Include="FMOD Studio API\fmod_errors.cs" />
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<Compile Include="Font.cs" />
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<Compile Include="Unity Classes\Font.cs" />
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<Compile Include="GOHierarchy.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Lz4DecoderStream.cs" />
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<Compile Include="Material.cs" />
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<Compile Include="Mesh.cs" />
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<Compile Include="GameObject.cs" />
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<Compile Include="Unity Classes\Material.cs" />
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<Compile Include="Unity Classes\Mesh.cs" />
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<Compile Include="Unity Classes\GameObject.cs" />
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<Compile Include="helpers.cs" />
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<Compile Include="PlayerSettings.cs" />
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<Compile Include="RectTransform.cs" />
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<Compile Include="Renderer.cs" />
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<Compile Include="SkinnedMeshRenderer.cs" />
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<Compile Include="MeshFilter.cs" />
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<Compile Include="TextAsset.cs" />
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<Compile Include="Texture2D.cs" />
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<Compile Include="Transform.cs" />
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<Compile Include="Unity Classes\PlayerSettings.cs" />
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<Compile Include="Unity Classes\RectTransform.cs" />
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<Compile Include="Unity Classes\Renderer.cs" />
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<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
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<Compile Include="Unity Classes\MeshFilter.cs" />
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<Compile Include="Unity Classes\TextAsset.cs" />
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<Compile Include="Unity Classes\Texture2D.cs" />
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<Compile Include="Unity Classes\Transform.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="AssetsFile.cs" />
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@ -172,8 +172,8 @@
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<DependentUpon>AboutBox.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="FBXExport.resx">
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<DependentUpon>FBXExport.cs</DependentUpon>
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<EmbeddedResource Include="ExportOptions.resx">
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<DependentUpon>ExportOptions.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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@ -219,7 +219,13 @@
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Content Include="unity.ico" />
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<Content Include="7zip\7z.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="FMOD Studio API\fmod.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Resources\unity.ico" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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