- export mesh deformers with dummies or bones

- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
This commit is contained in:
Radu
2015-11-11 19:59:28 +02:00
parent 93ebc67841
commit 235b74a9cd
26 changed files with 1257 additions and 953 deletions

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public class RectTransform
{
public Transform m_Transform;
public RectTransform(AssetPreloadData preloadData)
{
m_Transform = new Transform(preloadData);
//var sourceFile = preloadData.sourceFile;
//var a_Stream = preloadData.sourceFile.a_Stream;
/*
float[2] AnchorsMin
float[2] AnchorsMax
float[2] Pivod
float Width
float Height
float[2] ?
*/
}
}
}