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- export mesh deformers with dummies or bones
- FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search
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30
Unity Studio/Unity Classes/RectTransform.cs
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30
Unity Studio/Unity Classes/RectTransform.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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public class RectTransform
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{
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public Transform m_Transform;
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public RectTransform(AssetPreloadData preloadData)
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{
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m_Transform = new Transform(preloadData);
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//var sourceFile = preloadData.sourceFile;
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//var a_Stream = preloadData.sourceFile.a_Stream;
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/*
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float[2] AnchorsMin
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float[2] AnchorsMax
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float[2] Pivod
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float Width
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float Height
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float[2] ?
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*/
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}
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}
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}
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