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- export mesh deformers with dummies or bones
- FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search
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47
Unity Studio/Unity Classes/PlayerSettings.cs
Normal file
47
Unity Studio/Unity Classes/PlayerSettings.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Unity_Studio
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{
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public class PlayerSettings
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{
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public string companyName = "";
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public string productName = "";
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public PlayerSettings(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var a_Stream = preloadData.sourceFile.a_Stream;
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a_Stream.Position = preloadData.Offset;
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if (sourceFile.version[0] >= 3)
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{
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if (sourceFile.version[0] == 3 && sourceFile.version[1] <2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
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else { bool AndroidProfiler = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
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int defaultScreenOrientation = a_Stream.ReadInt32();
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int targetDevice = a_Stream.ReadInt32();
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if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
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{ int targetGlesGraphics = a_Stream.ReadInt32(); }
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
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{ int targetIOSGraphics = a_Stream.ReadInt32(); }
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if (sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
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{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
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int targetResolution = a_Stream.ReadInt32();
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if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
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else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
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else { int accelerometerFrequency = a_Stream.ReadInt32(); }//3.5.0 and up
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}
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//fail in Unity 5 beta
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companyName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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productName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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}
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}
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