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https://github.com/aelurum/AssetStudio.git
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- export mesh deformers with dummies or bones
- FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search
This commit is contained in:
24
Unity Studio/Properties/Settings.Designer.cs
generated
24
Unity Studio/Properties/Settings.Designer.cs
generated
@ -166,5 +166,29 @@ namespace Unity_Studio.Properties {
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this["showExpOpt"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool exportDeformers {
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get {
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return ((bool)(this["exportDeformers"]));
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}
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set {
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this["exportDeformers"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool convertDummies {
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get {
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return ((bool)(this["convertDummies"]));
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}
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set {
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this["convertDummies"] = value;
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}
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}
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}
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}
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