- export mesh deformers with dummies or bones

- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
This commit is contained in:
Radu
2015-11-11 19:59:28 +02:00
parent 93ebc67841
commit 235b74a9cd
26 changed files with 1257 additions and 953 deletions

View File

@ -53,20 +53,20 @@ namespace Unity_Studio
switch (fileGen)
{
case 6:
case 6://2.5.0 - 2.6.1
{
a_Stream.Position = (dataEnd - tableSize);
a_Stream.Position += 1;
break;
}
case 7://Unity 3 beta
case 7://3.0.0 beta
{
a_Stream.Position = (dataEnd - tableSize);
a_Stream.Position += 1;
m_Version = a_Stream.ReadStringToNull();
break;
}
case 8:
case 8://3.0.0 - 3.4.2
{
a_Stream.Position = (dataEnd - tableSize);
a_Stream.Position += 1;
@ -74,15 +74,15 @@ namespace Unity_Studio
platform = a_Stream.ReadInt32();
break;
}
case 9:
case 9://3.5.0 - 4.6.x
{
a_Stream.Position += 4;//azero
m_Version = a_Stream.ReadStringToNull();
platform = a_Stream.ReadInt32();
break;
}
case 14:
case 15://not fully tested!
case 14://5.0.0 beta and final
case 15://5.0.1 and up
{
a_Stream.Position += 4;//azero
m_Version = a_Stream.ReadStringToNull();