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- export mesh deformers with dummies or bones
- FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search
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@ -53,20 +53,20 @@ namespace Unity_Studio
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switch (fileGen)
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{
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case 6:
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case 6://2.5.0 - 2.6.1
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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break;
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}
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case 7://Unity 3 beta
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case 7://3.0.0 beta
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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m_Version = a_Stream.ReadStringToNull();
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break;
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}
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case 8:
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case 8://3.0.0 - 3.4.2
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{
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a_Stream.Position = (dataEnd - tableSize);
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a_Stream.Position += 1;
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@ -74,15 +74,15 @@ namespace Unity_Studio
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platform = a_Stream.ReadInt32();
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break;
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}
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case 9:
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case 9://3.5.0 - 4.6.x
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{
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a_Stream.Position += 4;//azero
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m_Version = a_Stream.ReadStringToNull();
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platform = a_Stream.ReadInt32();
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break;
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}
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case 14:
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case 15://not fully tested!
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case 14://5.0.0 beta and final
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case 15://5.0.1 and up
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{
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a_Stream.Position += 4;//azero
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m_Version = a_Stream.ReadStringToNull();
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