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https://github.com/aelurum/AssetStudio.git
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Fixed some bugs
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parent
256eeb8f7c
commit
2357e55337
@ -273,9 +273,13 @@ namespace Unity_Studio
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private void readBase5()
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private void readBase5()
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{
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{
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int classID = a_Stream.ReadInt32();
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int classID = a_Stream.ReadInt32();
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if (classID < 0) { a_Stream.Position += 16; }
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if (fileGen > 15)
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if (fileGen > 15)
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{
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{
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if (classID == 0)//TODO 暂时用这种方法解决
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{
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a_Stream.Position += 12;
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classID = a_Stream.ReadInt32();
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}
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a_Stream.ReadByte();
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a_Stream.ReadByte();
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int type1;
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int type1;
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if ((type1 = a_Stream.ReadInt16()) >= 0)
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if ((type1 = a_Stream.ReadInt16()) >= 0)
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@ -290,6 +294,10 @@ namespace Unity_Studio
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classIDs.Add(new int[] { type1, classID });
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classIDs.Add(new int[] { type1, classID });
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classID = type1;
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classID = type1;
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}
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}
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else if (classID < 0)
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{
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a_Stream.Position += 16;
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}
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a_Stream.Position += 16;
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a_Stream.Position += 16;
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if (baseDefinitions)
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if (baseDefinitions)
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@ -7,8 +7,8 @@ namespace Unity_Studio
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{
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{
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public class PlayerSettings
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public class PlayerSettings
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{
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{
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public string companyName = "";
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public string companyName;
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public string productName = "";
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public string productName;
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public PlayerSettings(AssetPreloadData preloadData)
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public PlayerSettings(AssetPreloadData preloadData)
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{
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{
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@ -17,7 +17,7 @@ namespace Unity_Studio
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a_Stream.Position = preloadData.Offset;
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a_Stream.Position = preloadData.Offset;
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 nad up
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
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{
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{
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//productGUID
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//productGUID
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a_Stream.ReadInt32();
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a_Stream.ReadInt32();
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