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Fixed some bugs
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@ -7,8 +7,8 @@ namespace Unity_Studio
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{
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public class PlayerSettings
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{
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public string companyName = "";
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public string productName = "";
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public string companyName;
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public string productName;
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public PlayerSettings(AssetPreloadData preloadData)
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{
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@ -17,7 +17,7 @@ namespace Unity_Studio
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a_Stream.Position = preloadData.Offset;
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 nad up
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
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{
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//productGUID
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a_Stream.ReadInt32();
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