fixed bug

This commit is contained in:
Perfare
2020-08-06 12:56:47 +08:00
parent 0a41615763
commit 217a7993e9
2 changed files with 9 additions and 4 deletions

View File

@ -210,8 +210,13 @@ namespace AssetStudio.FbxInterop
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
{
var boneList = importedMesh.BoneList;
var totalBoneCount = boneList.Count;
var hasBones = exportSkins && boneList != null && totalBoneCount > 0;
var totalBoneCount = 0;
var hasBones = false;
if (exportSkins && boneList?.Count > 0)
{
totalBoneCount = boneList.Count;
hasBones = true;
}
var pClusterArray = IntPtr.Zero;