add more options for export model

This commit is contained in:
Perfare
2019-07-28 18:55:08 +08:00
parent 0b462754a5
commit 20f9fe493f
13 changed files with 196 additions and 112 deletions

View File

@ -158,36 +158,36 @@ namespace AssetStudioGUI.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool allFrames {
public bool exportAllNodes {
get {
return ((bool)(this["allFrames"]));
return ((bool)(this["exportAllNodes"]));
}
set {
this["allFrames"] = value;
this["exportAllNodes"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool allBones {
public bool exportSkins {
get {
return ((bool)(this["allBones"]));
return ((bool)(this["exportSkins"]));
}
set {
this["allBones"] = value;
this["exportSkins"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool skins {
public bool exportAnimations {
get {
return ((bool)(this["skins"]));
return ((bool)(this["exportAnimations"]));
}
set {
this["skins"] = value;
this["exportAnimations"] = value;
}
}
@ -238,5 +238,29 @@ namespace AssetStudioGUI.Properties {
this["scaleFactor"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool exportBlendShape {
get {
return ((bool)(this["exportBlendShape"]));
}
set {
this["exportBlendShape"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool castToBone {
get {
return ((bool)(this["castToBone"]));
}
set {
this["castToBone"] = value;
}
}
}
}