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add more options for export model
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@ -322,14 +322,17 @@ namespace AssetStudioGUI
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{
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var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"];
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var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"];
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var allFrames = (bool)Properties.Settings.Default["allFrames"];
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var allBones = (bool)Properties.Settings.Default["allBones"];
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var skins = (bool)Properties.Settings.Default["skins"];
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var exportAllNodes = (bool)Properties.Settings.Default["exportAllNodes"];
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var exportSkins = (bool)Properties.Settings.Default["exportSkins"];
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var exportAnimations = (bool)Properties.Settings.Default["exportAnimations"];
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var exportBlendShape = (bool)Properties.Settings.Default["exportBlendShape"];
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var castToBone = (bool)Properties.Settings.Default["castToBone"];
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var boneSize = (int)(decimal)Properties.Settings.Default["boneSize"];
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var scaleFactor = (float)(decimal)Properties.Settings.Default["scaleFactor"];
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var fbxVersion = (int)Properties.Settings.Default["fbxVersion"];
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var fbxFormat = (int)Properties.Settings.Default["fbxFormat"];
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
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exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
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}
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}
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}
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