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add more options for export model
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@ -28,9 +28,11 @@ namespace AssetStudioGUI
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}
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eulerFilter.Checked = (bool)Properties.Settings.Default["eulerFilter"];
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filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"];
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allFrames.Checked = (bool)Properties.Settings.Default["allFrames"];
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allBones.Checked = (bool)Properties.Settings.Default["allBones"];
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skins.Checked = (bool)Properties.Settings.Default["skins"];
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exportAllNodes.Checked = (bool)Properties.Settings.Default["exportAllNodes"];
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exportSkins.Checked = (bool)Properties.Settings.Default["exportSkins"];
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exportAnimations.Checked = (bool)Properties.Settings.Default["exportAnimations"];
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exportBlendShape.Checked = (bool)Properties.Settings.Default["exportBlendShape"];
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castToBone.Checked = (bool)Properties.Settings.Default["castToBone"];
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boneSize.Value = (decimal)Properties.Settings.Default["boneSize"];
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scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
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fbxVersion.SelectedIndex = (int)Properties.Settings.Default["fbxVersion"];
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@ -57,9 +59,11 @@ namespace AssetStudioGUI
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}
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Properties.Settings.Default["eulerFilter"] = eulerFilter.Checked;
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Properties.Settings.Default["filterPrecision"] = filterPrecision.Value;
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Properties.Settings.Default["allFrames"] = allFrames.Checked;
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Properties.Settings.Default["allBones"] = allBones.Checked;
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Properties.Settings.Default["skins"] = skins.Checked;
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Properties.Settings.Default["exportAllNodes"] = exportAllNodes.Checked;
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Properties.Settings.Default["exportSkins"] = exportSkins.Checked;
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Properties.Settings.Default["exportAnimations"] = exportAnimations.Checked;
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Properties.Settings.Default["exportBlendShape"] = exportBlendShape.Checked;
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Properties.Settings.Default["castToBone"] = castToBone.Checked;
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Properties.Settings.Default["boneSize"] = boneSize.Value;
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Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
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Properties.Settings.Default["fbxVersion"] = fbxVersion.SelectedIndex;
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