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https://github.com/aelurum/AssetStudio.git
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add more options for export model
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@ -48,7 +48,8 @@ namespace AssetStudio {
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ref class Exporter
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{
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public:
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static void Export(String^ name, IImported^ imported, bool eulerFilter, float filterPrecision, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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static void Export(String^ path, IImported^ imported, bool eulerFilter, float filterPrecision,
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bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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private:
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bool exportSkins;
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@ -66,7 +67,7 @@ namespace AssetStudio {
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FbxArray<FbxFileTexture*>* pTextures;
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FbxPose* pBindPose;
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Exporter(String^ path, IImported^ imported, bool allFrames, bool allBones, bool skins, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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Exporter(String^ name, IImported^ imported, bool allNodes, bool skins, bool castToBone, float boneSize, float scaleFactor, int versionIndex, bool isAscii);
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~Exporter();
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void Exporter::LinkTexture(ImportedMaterialTexture^ texture, FbxFileTexture* pTexture, FbxProperty& prop);
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