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Support the 'UnityFS' asset bundle type and a lot of change
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@ -399,7 +399,7 @@ namespace Unity_Studio
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int m_Shapes_size = a_Stream.ReadInt32();
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if (m_Shapes_size > 0)
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{
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bool stop = true;
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//bool stop = true;
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}
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for (int s = 0; s < m_Shapes_size; s++) //untested
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{
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@ -417,7 +417,7 @@ namespace Unity_Studio
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int m_ShapeVertices_size = a_Stream.ReadInt32();
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if (m_ShapeVertices_size > 0)
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{
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bool stop = true;
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//bool stop = true;
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}
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a_Stream.Position += m_ShapeVertices_size * 40; //vertex positions, normals, tangents & uint index
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