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https://github.com/aelurum/AssetStudio.git
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Support the 'UnityFS' asset bundle type and a lot of change
This commit is contained in:
44
Unity Studio/Properties/Settings.Designer.cs
generated
44
Unity Studio/Properties/Settings.Designer.cs
generated
@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -190,5 +190,41 @@ namespace Unity_Studio.Properties {
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this["convertDummies"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool convertTexture {
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get {
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return ((bool)(this["convertTexture"]));
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}
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set {
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this["convertTexture"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool convertfsb {
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get {
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return ((bool)(this["convertfsb"]));
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}
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set {
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this["convertfsb"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("PNG")]
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public string convertType {
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get {
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return ((string)(this["convertType"]));
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}
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set {
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this["convertType"] = value;
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}
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}
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}
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}
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