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Support the 'UnityFS' asset bundle type and a lot of change
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README.md
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README.md
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**Unity Studio** is a tool for exploring, extracting and exporting assets from Unity games and apps.
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It is the continuation of my Unity Importer script for 3ds Max, and comprises all my research and reverse engineering of Unity file formats. It has been thoroughly tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5.0 up to the latest version.
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It is the continuation of my Unity Importer script for 3ds Max, and comprises all my research and reverse engineering of Unity file formats. It has been thoroughly tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5.0 up to the 5.4 version.
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#### Current features
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* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers..
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* Support the 'UnityFS' asset bundle type
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* Extraction of assets that can be used as standalone resources:
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* Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp)
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* PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4)
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* Audio clips: mp3, ogg, wav, xbox wav (including streams from .resS files)
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* Textures:
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* DDS (Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, DXT1, DXT5, RGBA4444, BGRA32)
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* PVR (YUY2, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, EAC_R, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED)
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* KTX (ATC_RGB4, ATC_RGBA8)
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* ASTC (ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12)
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* Audio clips: fsb, mp3, ogg, wav, xbox wav (including streams from resource files)
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* Fonts: ttf, otf
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* Text Assets
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* Shaders
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* Can convert .dds .pvr .astc file to .bmp .png or .jpeg
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* Can convert .fsb file to .wav
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* Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers..
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* Real-time preview window for the above-mentioned assets
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* Diagnostics mode with useful tools for research
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