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Improve support for Unity 6.7+
- Added support for SerializedFile v26 - "Build Pipeline: Archives built with LZ4 compression now store each compressed chunk at a 16 byte aligned offset and cut chunks on file and serialized object boundaries..."
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@@ -39,7 +39,7 @@ namespace AssetStudio
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platform = assetsFile.m_TargetPlatform;
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m_Version = assetsFile.header.m_Version;
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if (assetsFile.ExtractedTypeTreeHashes.Count > 0)
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if (assetsFile.IsTypeTreeExtracted)
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{
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assetsFile.ReadExtractedTypeTree();
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}
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