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- added code to handle vertex buffer streams for Unity 5
- new method of creatign unique numeric IDs for FBX objects - added code to decompress Skin data; further research needed for data interpretation
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@ -23,6 +23,7 @@ namespace Unity_Studio
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exportColors.Checked = (bool)Properties.Settings.Default["exportColors"];
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exportDeformers.Checked = (bool)Properties.Settings.Default["exportDeformers"];
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convertDummies.Checked = (bool)Properties.Settings.Default["convertDummies"];
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convertDummies.Enabled = (bool)Properties.Settings.Default["exportDeformers"];
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scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
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upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"];
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showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"];
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