- added code to handle vertex buffer streams for Unity 5

- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
This commit is contained in:
Radu
2015-11-13 14:45:39 +02:00
parent 235b74a9cd
commit 1f2635c877
3 changed files with 167 additions and 79 deletions

View File

@ -23,6 +23,7 @@ namespace Unity_Studio
exportColors.Checked = (bool)Properties.Settings.Default["exportColors"];
exportDeformers.Checked = (bool)Properties.Settings.Default["exportDeformers"];
convertDummies.Checked = (bool)Properties.Settings.Default["convertDummies"];
convertDummies.Enabled = (bool)Properties.Settings.Default["exportDeformers"];
scaleFactor.Value = (decimal)Properties.Settings.Default["scaleFactor"];
upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"];
showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"];