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Fix AssetBundle structure for Unity v5.4.x. Close #31
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@ -42,6 +42,16 @@ namespace AssetStudio
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var m_MainAsset = new AssetInfo(reader);
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var m_MainAsset = new AssetInfo(reader);
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if (version[0] == 5 && version[1] == 4) //5.4.x
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{
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var m_ClassVersionMapSize = reader.ReadInt32();
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for (var i = 0; i < m_ClassVersionMapSize; i++)
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{
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var first = reader.ReadInt32();
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var second = reader.ReadInt32();
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}
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up
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{
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{
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var m_RuntimeCompatibility = reader.ReadUInt32();
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var m_RuntimeCompatibility = reader.ReadUInt32();
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