[GUI] Add "About" window & update titles

This commit is contained in:
VaDiM
2023-05-12 23:35:28 +03:00
parent 2d81007556
commit 1c67e39504
13 changed files with 1445 additions and 69 deletions

View File

@ -117,6 +117,33 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="vs" xml:space="preserve">
<value>#version 140
in vec3 vertexPosition;
in vec3 normalDirection;
in vec4 vertexColor;
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projMatrix;
out vec3 normal;
out vec4 color;
void main()
{
gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
normal = normalDirection;
color = vertexColor;
}</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="_as" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\as.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="fs" xml:space="preserve">
<value>#version 140
@ -158,31 +185,7 @@ void main()
outputColor = color;
}</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="vs" xml:space="preserve">
<value>#version 140
in vec3 vertexPosition;
in vec3 normalDirection;
in vec4 vertexColor;
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projMatrix;
out vec3 normal;
out vec4 color;
void main()
{
gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
normal = normalDirection;
color = vertexColor;
}</value>
</data>
<data name="_as" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\as.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="as_logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\as_logo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>