Merge branch 'pr/10' into AssetStudioMod

This commit is contained in:
VaDiM
2023-09-05 00:49:32 +03:00
10 changed files with 347 additions and 4 deletions

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@ -10,6 +10,7 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
[-o, --output <path>] [-h, --help]
[--log-level <value>] [--log-output <value>]
[--image-format <value>] [--audio-format <value>]
[--fbx-scale-factor <value>] [--fbx-bone-size <value>]
[--export-asset-list <value>] [--filter-by-name <text>]
[--filter-by-container <text>] [--filter-by-pathid <text>]
[--filter-by-text <text>] [--assembly-folder <path>]
@ -18,12 +19,13 @@ AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
General Options:
-m, --mode <value> Specify working mode
<Value: export(default) | exportRaw | dump | info | live2d>
<Value: export(default) | exportRaw | dump | info | live2d | splitObjects>
Export - Exports converted assets
ExportRaw - Exports raw data
Dump - Makes asset dumps
Info - Loads file(s), shows the number of available for export assets and exits
Live2D - Exports Live2D Cubism 3 models
SplitObjects - Export split objects (fbx)
Example: "-m info"
-t, --asset-type <value(s)> Specify asset type(s) to export
@ -67,6 +69,15 @@ Convert Options:
None - Do not convert audios and export them in their own format
Example: "--audio-format wav"
FBX Options:
--fbx-scale-factor <value> Specify the FBX Scale Factor
<Value: float number from 0 to 100 (default=1)
Example: "--fbx-scale-factor 50"
--fbx-bone-size <value> Specify the FBX Bone Size
<Value: integer number from 0 to 100 (default=10)
Example: "--fbx-bone-size 10"
Advanced Options:
--export-asset-list <value> Specify the format in which you want to export asset list
<Value: none(default) | xml>