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Add support for Unity 6.5
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@@ -37,6 +37,11 @@ namespace AssetStudio
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serializedType = objectInfo.serializedType;
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platform = assetsFile.m_TargetPlatform;
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m_Version = assetsFile.header.m_Version;
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if (assetsFile.ExtractedTypeTreeHashes.Count > 0)
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{
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assetsFile.ReadExtractedTypeTree();
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}
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}
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public void ThrowIfTooLarge(float val)
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