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https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
Replace Math with MathF
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@ -440,7 +440,7 @@ namespace AssetStudio
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{
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buff[i] = 0;
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buff[i + 1] = 0;
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buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i / 2) * 255f);
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buff[i + 2] = (byte)MathF.Round(Half.ToHalf(image_data, i / 2) * 255f);
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buff[i + 3] = 255;
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}
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return true;
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@ -451,8 +451,8 @@ namespace AssetStudio
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for (var i = 0; i < outPutDataSize; i += 4)
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{
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buff[i] = 0;
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buff[i + 1] = (byte)Math.Round(Half.ToHalf(image_data, i + 2) * 255f);
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buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i) * 255f);
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buff[i + 1] = (byte)MathF.Round(Half.ToHalf(image_data, i + 2) * 255f);
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buff[i + 2] = (byte)MathF.Round(Half.ToHalf(image_data, i) * 255f);
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buff[i + 3] = 255;
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}
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return true;
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@ -462,10 +462,10 @@ namespace AssetStudio
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{
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for (var i = 0; i < outPutDataSize; i += 4)
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{
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buff[i] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
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buff[i + 1] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 2) * 255f);
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buff[i + 2] = (byte)Math.Round(Half.ToHalf(image_data, i * 2) * 255f);
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buff[i + 3] = (byte)Math.Round(Half.ToHalf(image_data, i * 2 + 6) * 255f);
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buff[i] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2 + 4) * 255f);
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buff[i + 1] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2 + 2) * 255f);
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buff[i + 2] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2) * 255f);
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buff[i + 3] = (byte)MathF.Round(Half.ToHalf(image_data, i * 2 + 6) * 255f);
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}
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return true;
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}
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@ -476,7 +476,7 @@ namespace AssetStudio
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{
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buff[i] = 0;
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buff[i + 1] = 0;
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buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i) * 255f);
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buff[i + 2] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i) * 255f);
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buff[i + 3] = 255;
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}
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return true;
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@ -487,8 +487,8 @@ namespace AssetStudio
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for (var i = 0; i < outPutDataSize; i += 4)
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{
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buff[i] = 0;
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buff[i + 1] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 2 + 4) * 255f);
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buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 2) * 255f);
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buff[i + 1] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i * 2 + 4) * 255f);
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buff[i + 2] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i * 2) * 255f);
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buff[i + 3] = 255;
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}
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return true;
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@ -498,10 +498,10 @@ namespace AssetStudio
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{
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for (var i = 0; i < outPutDataSize; i += 4)
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{
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buff[i] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 8) * 255f);
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buff[i + 1] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 4) * 255f);
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buff[i + 2] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4) * 255f);
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buff[i + 3] = (byte)Math.Round(BitConverter.ToSingle(image_data, i * 4 + 12) * 255f);
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buff[i] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i * 4 + 8) * 255f);
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buff[i + 1] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i * 4 + 4) * 255f);
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buff[i + 2] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i * 4) * 255f);
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buff[i + 3] = (byte)MathF.Round(BitConverter.ToSingle(image_data, i * 4 + 12) * 255f);
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}
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return true;
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}
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@ -548,13 +548,13 @@ namespace AssetStudio
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{
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var n = BitConverter.ToInt32(image_data, i);
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var scale = n >> 27 & 0x1f;
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var scalef = Math.Pow(2, scale - 24);
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var scalef = MathF.Pow(2, scale - 24);
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var b = n >> 18 & 0x1ff;
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var g = n >> 9 & 0x1ff;
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var r = n & 0x1ff;
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buff[i] = (byte)Math.Round(b * scalef * 255f);
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buff[i + 1] = (byte)Math.Round(g * scalef * 255f);
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buff[i + 2] = (byte)Math.Round(r * scalef * 255f);
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buff[i] = (byte)MathF.Round(b * scalef * 255f);
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buff[i + 1] = (byte)MathF.Round(g * scalef * 255f);
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buff[i + 2] = (byte)MathF.Round(r * scalef * 255f);
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buff[i + 3] = 255;
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}
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return true;
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