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Replace Math with MathF
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@ -98,10 +98,10 @@ namespace AssetStudio
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var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
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originalImage.Mutate(x => x.Resize(width, height));
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}
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var rectX = (int)Math.Floor(textureRect.x);
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var rectY = (int)Math.Floor(textureRect.y);
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var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
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var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
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var rectX = (int)MathF.Floor(textureRect.x);
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var rectY = (int)MathF.Floor(textureRect.y);
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var rectRight = (int)MathF.Ceiling(textureRect.x + textureRect.width);
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var rectBottom = (int)MathF.Ceiling(textureRect.y + textureRect.height);
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rectRight = Math.Min(rectRight, originalImage.Width);
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rectBottom = Math.Min(rectBottom, originalImage.Height);
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var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
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