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Fixed #218
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453f6b6e36
commit
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@ -1013,7 +1013,7 @@ namespace AssetStudio
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}
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default:
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{
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var str = asset.Deserialize();
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var str = asset.GetClassString();
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if (str != null)
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{
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textPreviewBox.Text = str;
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@ -417,21 +417,19 @@ namespace AssetStudio
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return unpackedVectors;
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}
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public Mesh(AssetPreloadData MeshPD, bool readSwitch)
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public Mesh(AssetPreloadData preloadData, bool readSwitch)
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{
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//Stream = new EndianStream(File.OpenRead(sourceFile.filePath), sourceFile.endianType);
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//Stream.endian = sourceFile.endianType;
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var version = MeshPD.sourceFile.version;
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reader = MeshPD.InitReader();
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var version = preloadData.sourceFile.version;
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reader = preloadData.InitReader();
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bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
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uint m_MeshCompression = 0;
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if (MeshPD.sourceFile.platform == -2)
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if (preloadData.sourceFile.platform == -2)
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{
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uint m_ObjectHideFlags = reader.ReadUInt32();
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PPtr m_PrefabParentObject = MeshPD.sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = MeshPD.sourceFile.ReadPPtr();
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PPtr m_PrefabParentObject = preloadData.sourceFile.ReadPPtr();
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PPtr m_PrefabInternal = preloadData.sourceFile.ReadPPtr();
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}
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m_Name = reader.ReadAlignedString();
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@ -490,8 +488,7 @@ namespace AssetStudio
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#endregion
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#region BlendShapeData for 4.1.0 to 4.2.x, excluding 4.1.0 alpha
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if (version[0] == 4 && ((version[1] == 1 && MeshPD.sourceFile.buildType[0] != "a") ||
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(version[1] > 1 && version[1] <= 2)))
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if (version[0] == 4 && ((version[1] == 1 && preloadData.sourceFile.buildType[0] != "a") || (version[1] > 1 && version[1] <= 2)))
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{
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int m_Shapes_size = reader.ReadInt32();
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if (m_Shapes_size > 0)
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@ -547,17 +544,15 @@ namespace AssetStudio
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bool m_IsReadable = reader.ReadBoolean();
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bool m_KeepVertices = reader.ReadBoolean();
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bool m_KeepIndices = reader.ReadBoolean();
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//TODO Need other ways to solve this problem
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/*if (version[0] == 5 && version[1] == 6 && version[2] == 4 &&
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MeshPD.sourceFile.buildType[0] == "p")
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if (preloadData.HasStructMember("m_UsedForStaticMeshColliderOnly"))
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{
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var m_UsedForStaticMeshColliderOnly = reader.ReadBoolean();
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}*/
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}
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}
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reader.AlignStream(4);
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//This is a bug fixed in 2017.3.1p1 and later versions
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if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4
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((version[0] == 2017 && version[1] == 3 && version[2] == 1) && MeshPD.sourceFile.buildType[0] == "p") || //fixed after 2017.3.1px
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((version[0] == 2017 && version[1] == 3 && version[2] == 1) && preloadData.sourceFile.buildType[0] == "p") || //fixed after 2017.3.1px
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((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3.xfx with no compression
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{
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var m_IndexFormat = reader.ReadInt32();
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@ -1394,8 +1389,8 @@ namespace AssetStudio
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}
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else
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{
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MeshPD.extension = ".obj";
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MeshPD.Text = m_Name;
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preloadData.extension = ".obj";
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preloadData.Text = m_Name;
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}
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}
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}
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@ -21,7 +21,7 @@ namespace AssetStudio
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var m_Name = reader.ReadAlignedString();
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if (readSwitch)
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{
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if ((serializedText = preloadData.Deserialize()) == null)
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if ((serializedText = preloadData.GetClassString()) == null)
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{
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var str = "PPtr<GameObject> m_GameObject\r\n";
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str += "\tint m_FileID = " + m_GameObject.m_FileID + "\r\n";
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@ -27,7 +27,7 @@ namespace AssetStudio
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var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
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if (str == null)
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{
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str = preloadData.Deserialize();
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str = preloadData.GetClassString();
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if (str == null)
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m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
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else
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@ -69,7 +69,10 @@ namespace AssetStudio
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m_IsReadable = reader.ReadBoolean(); //2.6.0 and up
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m_ReadAllowed = reader.ReadBoolean(); //3.0.0 - 5.4
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reader.AlignStream(4);
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if (preloadData.HasStructMember("m_StreamingMipmapsPriority"))
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{
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var m_StreamingMipmapsPriority = reader.ReadInt32();
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}
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m_ImageCount = reader.ReadInt32();
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m_TextureDimension = reader.ReadInt32();
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//m_TextureSettings
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@ -31,7 +31,7 @@ namespace AssetStudio
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return reader;
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}
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public string Deserialize()
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public string GetClassString()
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{
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var reader = InitReader();
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if (sourceFile.ClassStructures.TryGetValue(Type1, out var classStructure))
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@ -42,5 +42,10 @@ namespace AssetStudio
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}
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return null;
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}
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public bool HasStructMember(string name)
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{
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return sourceFile.ClassStructures.TryGetValue(Type1, out var classStructure) && classStructure.members.Any(x => x.Name == name);
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}
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}
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}
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