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support Unity 2017.3, Fixed #126
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@ -24,7 +24,7 @@ namespace Unity_Studio
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var m_ProxyHeight = a_Stream.ReadUInt32();
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var Width = a_Stream.ReadUInt32();
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var Height = a_Stream.ReadUInt32();
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if (sourceFile.version[0] == 2017)//2017.x
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if (sourceFile.version[0] >= 2017)//2017.x and up
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{
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var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
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var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
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