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support Unity 2017.3, Fixed #126
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@ -387,7 +387,11 @@ namespace Unity_Studio
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}
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if (version[0] >= 3)
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{
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m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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{
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var baseVertex = a_Stream.ReadUInt32();
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}
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m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
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m_SubMeshes[s].vertexCount = a_Stream.ReadUInt32();
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a_Stream.Position += 24; //Axis-Aligned Bounding Box
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}
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@ -465,8 +469,11 @@ namespace Unity_Studio
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bool m_KeepIndices = a_Stream.ReadBoolean();
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}
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a_Stream.AlignStream(4);
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int m_IndexBuffer_size = a_Stream.ReadInt32();
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if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
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{
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var m_IndexFormat = a_Stream.ReadInt32();
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}
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int m_IndexBuffer_size = a_Stream.ReadInt32();
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if (m_Use16BitIndices)
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{
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@ -112,6 +112,12 @@ namespace Unity_Studio
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}
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m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3))//2017.3 and up
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{
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var m_ForcedFallbackFormat = a_Stream.ReadInt32();
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var m_DownscaleFallback = a_Stream.ReadBoolean();
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a_Stream.AlignStream(4);
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}
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m_Width = a_Stream.ReadInt32();
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m_Height = a_Stream.ReadInt32();
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m_CompleteImageSize = a_Stream.ReadInt32();
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@ -137,7 +143,7 @@ namespace Unity_Studio
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m_Aniso = a_Stream.ReadInt32();
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m_MipBias = a_Stream.ReadSingle();
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m_WrapMode = a_Stream.ReadInt32();
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if (sourceFile.version[0] == 2017)//2017.x
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if (sourceFile.version[0] >= 2017)//2017.x and up
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{
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int m_WrapV = a_Stream.ReadInt32();
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int m_WrapW = a_Stream.ReadInt32();
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@ -24,7 +24,7 @@ namespace Unity_Studio
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var m_ProxyHeight = a_Stream.ReadUInt32();
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var Width = a_Stream.ReadUInt32();
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var Height = a_Stream.ReadUInt32();
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if (sourceFile.version[0] == 2017)//2017.x
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if (sourceFile.version[0] >= 2017)//2017.x and up
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{
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var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
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var m_PixelAspecRatioDen = a_Stream.ReadUInt32();
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