support Unity 2017.3, Fixed #126

This commit is contained in:
Perfare
2018-01-03 04:24:17 +08:00
parent 40153f6f19
commit 17d2140909
6 changed files with 31 additions and 6 deletions

View File

@ -387,7 +387,11 @@ namespace Unity_Studio
}
if (version[0] >= 3)
{
m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
var baseVertex = a_Stream.ReadUInt32();
}
m_SubMeshes[s].firstVertex = a_Stream.ReadUInt32();
m_SubMeshes[s].vertexCount = a_Stream.ReadUInt32();
a_Stream.Position += 24; //Axis-Aligned Bounding Box
}
@ -465,8 +469,11 @@ namespace Unity_Studio
bool m_KeepIndices = a_Stream.ReadBoolean();
}
a_Stream.AlignStream(4);
int m_IndexBuffer_size = a_Stream.ReadInt32();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
var m_IndexFormat = a_Stream.ReadInt32();
}
int m_IndexBuffer_size = a_Stream.ReadInt32();
if (m_Use16BitIndices)
{

View File

@ -112,6 +112,12 @@ namespace Unity_Studio
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 3))//2017.3 and up
{
var m_ForcedFallbackFormat = a_Stream.ReadInt32();
var m_DownscaleFallback = a_Stream.ReadBoolean();
a_Stream.AlignStream(4);
}
m_Width = a_Stream.ReadInt32();
m_Height = a_Stream.ReadInt32();
m_CompleteImageSize = a_Stream.ReadInt32();
@ -137,7 +143,7 @@ namespace Unity_Studio
m_Aniso = a_Stream.ReadInt32();
m_MipBias = a_Stream.ReadSingle();
m_WrapMode = a_Stream.ReadInt32();
if (sourceFile.version[0] == 2017)//2017.x
if (sourceFile.version[0] >= 2017)//2017.x and up
{
int m_WrapV = a_Stream.ReadInt32();
int m_WrapW = a_Stream.ReadInt32();

View File

@ -24,7 +24,7 @@ namespace Unity_Studio
var m_ProxyHeight = a_Stream.ReadUInt32();
var Width = a_Stream.ReadUInt32();
var Height = a_Stream.ReadUInt32();
if (sourceFile.version[0] == 2017)//2017.x
if (sourceFile.version[0] >= 2017)//2017.x and up
{
var m_PixelAspecRatioNum = a_Stream.ReadUInt32();
var m_PixelAspecRatioDen = a_Stream.ReadUInt32();