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Tidy up a part of the code
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@ -11,7 +11,7 @@ namespace Unity_Studio
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//m_FileID 0 means current file
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public int m_FileID = -1;
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//m_PathID acts more like a hash in some games
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public long m_PathID = 0;
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public long m_PathID;
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}
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public static class PPtrHelpers
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