Tidy up a part of the code

This commit is contained in:
Perfare
2017-02-12 04:57:24 +08:00
parent b580b293f3
commit 16ed347a30
14 changed files with 299 additions and 318 deletions

View File

@ -28,9 +28,9 @@ namespace Unity_Studio
}
m_GameObject = sourceFile.ReadPPtr();
m_LocalRotation = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalPosition = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalScale = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
int m_ChildrenCount = a_Stream.ReadInt32();
for (int j = 0; j < m_ChildrenCount; j++)
{