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Tidy up a part of the code
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@ -141,8 +141,8 @@ namespace Unity_Studio
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if (version[0] >= 4 || (version[0] == 3 && version[1] >= 4))
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{
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//AABB
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float[] m_Center = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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float[] m_Extent = new float[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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float[] m_Center = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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float[] m_Extent = { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
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bool m_DirtyAABB = a_Stream.ReadBoolean();
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}
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}
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