always show the debug menu

This commit is contained in:
Perfare
2019-08-12 05:50:04 +08:00
parent b5d2c2cadb
commit 16dddc01e3
2 changed files with 79 additions and 95 deletions

View File

@ -138,7 +138,7 @@ namespace AssetStudioGUI
var productName = string.Empty;
var tempDic = new Dictionary<Object, AssetItem>();
if (!dontLoadAssetsMenuItem.Checked)
if (!dontBuildAssetListMenuItem.Checked)
{
BuildAssetList(tempDic, displayAll.Checked, displayOriginalName.Checked, out productName);
}
@ -166,7 +166,7 @@ namespace AssetStudioGUI
{
Text = $"AssetStudioGUI - no productName - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
}
if (!dontLoadAssetsMenuItem.Checked)
if (!dontBuildAssetListMenuItem.Checked)
{
assetListView.VirtualListSize = visibleAssets.Count;
resizeAssetListColumns();
@ -239,22 +239,6 @@ namespace AssetStudioGUI
private void AssetStudioForm_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control && e.Alt && e.KeyCode == Keys.D)
{
debugMenuItem.Visible = !debugMenuItem.Visible;
buildClassStructuresMenuItem.Checked = debugMenuItem.Visible;
dontLoadAssetsMenuItem.Checked = debugMenuItem.Visible;
dontBuildHierarchyMenuItem.Checked = debugMenuItem.Visible;
if (tabControl1.TabPages.Contains(tabPage3))
{
tabControl1.TabPages.Remove(tabPage3);
}
else
{
tabControl1.TabPages.Add(tabPage3);
}
}
if (glControl1.Visible)
{
if (e.Control)
@ -288,9 +272,9 @@ namespace AssetStudioGUI
}
}
private void dontLoadAssetsMenuItem_CheckedChanged(object sender, EventArgs e)
private void dontBuildAssetListMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (dontLoadAssetsMenuItem.Checked)
if (dontBuildAssetListMenuItem.Checked)
{
dontBuildHierarchyMenuItem.Checked = true;
dontBuildHierarchyMenuItem.Enabled = false;