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support Unity 2017.1.0
fixed show "bundle file" original file
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@ -136,6 +136,7 @@ namespace Unity_Studio
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AssetsFile assetsFile = new AssetsFile(memFile.fileName, new EndianStream(memFile.memStream, EndianType.BigEndian));
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if (assetsFile.valid)
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{
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assetsFile.bundlePath = bundleFileName;
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if (assetsFile.fileGen == 6 && Path.GetFileName(bundleFileName) != "mainData") //2.6.x and earlier don't have a string version before the preload table
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{
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//make use of the bundle file version
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