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support Unity 2017.1.0
fixed show "bundle file" original file
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@ -136,7 +136,11 @@ namespace Unity_Studio
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m_Aniso = a_Stream.ReadInt32();
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m_MipBias = a_Stream.ReadSingle();
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m_WrapMode = a_Stream.ReadInt32();
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if (sourceFile.version[0] == 2017)//2017.x
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{
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int m_WrapV = a_Stream.ReadInt32();
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int m_WrapW = a_Stream.ReadInt32();
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}
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if (sourceFile.version[0] >= 3)
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{
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m_LightmapFormat = a_Stream.ReadInt32();
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