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support Unity 2017.1.0
fixed show "bundle file" original file
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@ -40,20 +40,21 @@ namespace Unity_Studio
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m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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}
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}
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else if (sourceFile.version[0] == 5)
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else if (sourceFile.version[0] >= 5)//5.0 and up
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{
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m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
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uint m_LightmapFlags = a_Stream.ReadUInt32();
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
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{
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var m_EnableInstancingVariants = a_Stream.ReadBoolean();
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//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
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a_Stream.AlignStream(4);
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}
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}
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if (sourceFile.version[0] > 4 || (sourceFile.version[0] == 4 && sourceFile.version[1] >= 3)) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
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if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1)
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if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
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{
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string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
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for (int i = 0; i < stringTagMap.Length; i++)
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