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[CLI] Add Animator export
This commit is contained in:
@ -10,199 +10,6 @@ namespace AssetStudioCLI
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{
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internal static class Exporter
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{
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public static bool ExportVideoClip(AssetItem item, string exportPath)
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{
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var m_VideoClip = (VideoClip)item.Asset;
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if (m_VideoClip.m_ExternalResources.m_Size > 0)
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{
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if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
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return false;
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if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
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{
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var sb = new StringBuilder();
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sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
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sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
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sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
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sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate:.0##}");
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sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
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Logger.Debug(sb.ToString());
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}
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m_VideoClip.m_VideoData.WriteData(exportFullPath);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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public static bool ExportMovieTexture(AssetItem item, string exportPath)
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{
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var m_MovieTexture = (MovieTexture)item.Asset;
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if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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public static bool ExportShader(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
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return false;
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var m_Shader = (Shader)item.Asset;
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var str = m_Shader.Convert();
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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public static bool ExportTextAsset(AssetItem item, string exportPath)
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{
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var m_TextAsset = (TextAsset)item.Asset;
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var extension = ".txt";
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var assetExtension = Path.GetExtension(m_TextAsset.m_Name);
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if (!CLIOptions.f_notRestoreExtensionName.Value)
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{
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if (!string.IsNullOrEmpty(assetExtension))
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{
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extension = "";
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}
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else if (!string.IsNullOrEmpty(item.Container))
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{
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var ext = Path.GetExtension(item.Container);
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if (!string.IsNullOrEmpty(item.Container))
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{
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extension = ext;
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}
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}
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}
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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public static bool ExportMonoBehaviour(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
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return false;
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var m_MonoBehaviour = (MonoBehaviour)item.Asset;
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var type = m_MonoBehaviour.ToType();
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if (type == null)
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{
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var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
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type = m_MonoBehaviour.ToType(m_Type);
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}
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if (type != null)
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{
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var str = JsonConvert.SerializeObject(type, Formatting.Indented);
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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public static bool ExportFont(AssetItem item, string exportPath)
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{
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var m_Font = (Font)item.Asset;
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if (m_Font.m_FontData != null)
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{
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var extension = ".ttf";
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if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
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{
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extension = ".otf";
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}
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var convert = animationList != null
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? new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
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: new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value);
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exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
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ExportFbx(convert, exportPath);
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}
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private static void ExportFbx(IImported convert, string exportPath)
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{
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var fbxSettings = new Fbx.Settings
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{
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BoneSize = CLIOptions.o_fbxBoneSize.Value,
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ScaleFactor = CLIOptions.o_fbxScaleFactor.Value,
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ExportAllUvsAsDiffuseMaps = CLIOptions.f_fbxUvsAsDiffuseMaps.Value,
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};
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ModelExporter.ExportFbx(exportPath, convert, fbxSettings);
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}
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public static bool ExportRawFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
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return false;
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switch (item.Asset)
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{
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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{
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m_Texture2D.image_data.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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{
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m_AudioClip.m_AudioData.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_ExternalResources.m_Source))
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{
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m_VideoClip.m_VideoData.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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}
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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public static bool ExportDumpFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath, mode: "Dump"))
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return false;
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var str = item.Asset.Dump();
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if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
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{
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var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
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str = m_MonoBehaviour.Dump(m_Type);
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}
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if (string.IsNullOrEmpty(str))
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{
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str = item.Asset.DumpObject();
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}
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if (str != null)
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{
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" saved to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string mode = "Export")
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{
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var fileName = FixFileName(item.Text);
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@ -235,6 +42,125 @@ namespace AssetStudioCLI
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return false;
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}
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private static bool ExportVideoClip(AssetItem item, string exportPath)
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{
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var m_VideoClip = (VideoClip)item.Asset;
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if (m_VideoClip.m_ExternalResources.m_Size > 0)
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{
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if (!TryExportFile(exportPath, item, Path.GetExtension(m_VideoClip.m_OriginalPath), out var exportFullPath))
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return false;
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if (CLIOptions.o_logLevel.Value <= LoggerEvent.Debug)
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{
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var sb = new StringBuilder();
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sb.AppendLine($"VideoClip format: {m_VideoClip.m_Format}");
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sb.AppendLine($"VideoClip width: {m_VideoClip.Width}");
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sb.AppendLine($"VideoClip height: {m_VideoClip.Height}");
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sb.AppendLine($"VideoClip frame rate: {m_VideoClip.m_FrameRate:.0##}");
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sb.AppendLine($"VideoClip split alpha: {m_VideoClip.m_HasSplitAlpha}");
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Logger.Debug(sb.ToString());
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}
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m_VideoClip.m_VideoData.WriteData(exportFullPath);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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private static bool ExportMovieTexture(AssetItem item, string exportPath)
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{
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var m_MovieTexture = (MovieTexture)item.Asset;
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if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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private static bool ExportShader(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
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return false;
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var m_Shader = (Shader)item.Asset;
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var str = m_Shader.Convert();
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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private static bool ExportTextAsset(AssetItem item, string exportPath)
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{
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var m_TextAsset = (TextAsset)item.Asset;
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var extension = ".txt";
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var assetExtension = Path.GetExtension(m_TextAsset.m_Name);
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if (!CLIOptions.f_notRestoreExtensionName.Value)
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{
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if (!string.IsNullOrEmpty(assetExtension))
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{
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extension = "";
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}
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else if (!string.IsNullOrEmpty(item.Container))
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{
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var ext = Path.GetExtension(item.Container);
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if (!string.IsNullOrEmpty(item.Container))
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{
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extension = ext;
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}
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}
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}
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_TextAsset.m_Script);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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private static bool ExportMonoBehaviour(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".json", out var exportFullPath))
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return false;
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var m_MonoBehaviour = (MonoBehaviour)item.Asset;
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var type = m_MonoBehaviour.ToType();
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if (type == null)
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{
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var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
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type = m_MonoBehaviour.ToType(m_Type);
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}
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if (type != null)
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{
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var str = JsonConvert.SerializeObject(type, Formatting.Indented);
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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private static bool ExportFont(AssetItem item, string exportPath)
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{
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var m_Font = (Font)item.Asset;
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if (m_Font.m_FontData != null)
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{
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var extension = ".ttf";
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if (m_Font.m_FontData[0] == 79 && m_Font.m_FontData[1] == 84 && m_Font.m_FontData[2] == 84 && m_Font.m_FontData[3] == 79)
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{
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extension = ".otf";
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}
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if (!TryExportFile(exportPath, item, extension, out var exportFullPath))
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return false;
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File.WriteAllBytes(exportFullPath, m_Font.m_FontData);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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private static bool ExportMesh(AssetItem item, string exportPath)
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{
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var m_Mesh = (Mesh)item.Asset;
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@ -332,6 +258,87 @@ namespace AssetStudioCLI
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return true;
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}
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public static bool ExportAnimator(AssetItem item, string exportPath, List<AssetItem> animationList = null)
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{
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var exportFullPath = Path.Combine(exportPath, "FBX_Animator", item.Text, item.Text + ".fbx");
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if (File.Exists(exportFullPath))
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{
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exportFullPath = Path.Combine(exportPath, item.Text + item.UniqueID, item.Text + ".fbx");
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}
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var m_Animator = (Animator)item.Asset;
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var convert = animationList != null
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? new ModelConverter(m_Animator, CLIOptions.o_imageFormat.Value, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
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: new ModelConverter(m_Animator, CLIOptions.o_imageFormat.Value);
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ExportFbx(convert, exportFullPath);
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return true;
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}
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private static void ExportFbx(IImported convert, string exportPath)
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{
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var fbxSettings = new Fbx.Settings
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{
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BoneSize = CLIOptions.o_fbxBoneSize.Value,
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ScaleFactor = CLIOptions.o_fbxScaleFactor.Value,
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ExportAllUvsAsDiffuseMaps = CLIOptions.f_fbxUvsAsDiffuseMaps.Value,
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ExportAnimations = CLIOptions.o_fbxAnimMode.Value != AnimationExportMode.Skip,
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};
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ModelExporter.ExportFbx(exportPath, convert, fbxSettings);
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}
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public static bool ExportRawFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".dat", out var exportFullPath, mode: "ExportRaw"))
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return false;
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switch (item.Asset)
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{
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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{
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m_Texture2D.image_data.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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case AudioClip m_AudioClip:
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if (!string.IsNullOrEmpty(m_AudioClip.m_Source))
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{
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m_AudioClip.m_AudioData.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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case VideoClip m_VideoClip:
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if (!string.IsNullOrEmpty(m_VideoClip.m_ExternalResources.m_Source))
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{
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m_VideoClip.m_VideoData.WriteData(exportFullPath.Replace(".dat", "_data.dat"));
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}
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break;
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}
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File.WriteAllBytes(exportFullPath, item.Asset.GetRawData());
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Logger.Debug($"{item.TypeString} \"{item.Text}\" exported to \"{exportFullPath}\"");
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return true;
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}
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public static bool ExportDumpFile(AssetItem item, string exportPath)
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{
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if (!TryExportFile(exportPath, item, ".txt", out var exportFullPath, mode: "Dump"))
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return false;
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var str = item.Asset.Dump();
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if (str == null && item.Asset is MonoBehaviour m_MonoBehaviour)
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{
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var m_Type = m_MonoBehaviour.ConvertToTypeTree(Studio.assemblyLoader);
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str = m_MonoBehaviour.Dump(m_Type);
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}
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if (string.IsNullOrEmpty(str))
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{
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str = item.Asset.DumpObject();
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}
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if (str != null)
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{
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File.WriteAllText(exportFullPath, str);
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Logger.Debug($"{item.TypeString} \"{item.Text}\" saved to \"{exportFullPath}\"");
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return true;
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}
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return false;
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}
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public static bool ExportConvertFile(AssetItem item, string exportPath)
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{
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switch (item.Type)
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@ -360,6 +367,15 @@ namespace AssetStudioCLI
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}
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}
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public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var convert = animationList != null
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? new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value, animationList.Select(x => (AnimationClip)x.Asset).ToArray())
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: new ModelConverter(gameObject, CLIOptions.o_imageFormat.Value);
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exportPath = exportPath + FixFileName(gameObject.m_Name) + ".fbx";
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ExportFbx(convert, exportPath);
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}
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public static string FixFileName(string str)
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{
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return str.Length >= 260
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|
@ -27,6 +27,7 @@ namespace AssetStudioCLI.Options
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||||
Info,
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||||
Live2D,
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||||
SplitObjects,
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||||
Animator,
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||||
}
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||||
|
||||
internal enum AssetGroupOption
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||||
@ -68,6 +69,13 @@ namespace AssetStudioCLI.Options
|
||||
NameAndContainer,
|
||||
}
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||||
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||||
internal enum AnimationExportMode
|
||||
{
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||||
Auto,
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||||
Skip,
|
||||
All,
|
||||
}
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||||
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||||
internal static class CLIOptions
|
||||
{
|
||||
public static bool isParsed;
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||||
@ -102,6 +110,7 @@ namespace AssetStudioCLI.Options
|
||||
//fbx
|
||||
public static Option<float> o_fbxScaleFactor;
|
||||
public static Option<int> o_fbxBoneSize;
|
||||
public static Option<AnimationExportMode> o_fbxAnimMode;
|
||||
public static Option<bool> f_fbxUvsAsDiffuseMaps;
|
||||
//filter
|
||||
public static Option<List<string>> o_filterByName;
|
||||
@ -186,14 +195,15 @@ namespace AssetStudioCLI.Options
|
||||
optionDefaultValue: WorkMode.Export,
|
||||
optionName: "-m, --mode <value>",
|
||||
optionDescription: "Specify working mode\n" +
|
||||
"<Value: extract | export(default) | exportRaw | dump | info | live2d | splitObjects>\n" +
|
||||
"Extract - Extracts(Decompresses) asset bundles\n" +
|
||||
"Export - Exports converted assets\n" +
|
||||
"ExportRaw - Exports raw data\n" +
|
||||
"Dump - Makes asset dumps\n" +
|
||||
"Info - Loads file(s), shows the number of available for export assets and exits\n" +
|
||||
"Live2D - Exports Live2D Cubism models\n" +
|
||||
"SplitObjects - Exports split objects (fbx)\n",
|
||||
"<Value: extract | export(default) | exportRaw | dump | info | live2d |\nsplitObjects | animator>\n" +
|
||||
"Extract - Extract(Decompress) asset bundles\n" +
|
||||
"Export - Convert and export assets\n" +
|
||||
"ExportRaw - Export raw assets\n" +
|
||||
"Dump - Generate json dumps of loaded asset\n" +
|
||||
"Info - Load file(s) and show the number of available for export assets\n" +
|
||||
"Live2D - Export Live2D Cubism models\n" +
|
||||
"SplitObjects - Export all model objects (split) (fbx)\n" +
|
||||
"Animator - Export Animator assets (fbx)\n",
|
||||
optionExample: "Example: \"-m info\"\n",
|
||||
optionHelpGroup: HelpGroups.General
|
||||
);
|
||||
@ -368,6 +378,18 @@ namespace AssetStudioCLI.Options
|
||||
optionExample: "Example: \"--fbx-bone-size 10\"\n",
|
||||
optionHelpGroup: HelpGroups.FBX
|
||||
);
|
||||
o_fbxAnimMode = new GroupedOption<AnimationExportMode>
|
||||
(
|
||||
optionDefaultValue: AnimationExportMode.Auto,
|
||||
optionName: "--fbx-animation",
|
||||
optionDescription: "Specify the FBX animation export mode\n" +
|
||||
"<Value: auto(default) | skip | all>\n" +
|
||||
"Auto - Search for model-related animations and export model with them\n" +
|
||||
"Skip - Don't export animations\n" +
|
||||
"All - Try to bind all loaded animations to each loaded model\n",
|
||||
optionExample: "--fbx-animation skip\n",
|
||||
optionHelpGroup: HelpGroups.FBX
|
||||
);
|
||||
f_fbxUvsAsDiffuseMaps = new GroupedOption<bool>
|
||||
(
|
||||
optionDefaultValue: false,
|
||||
@ -613,22 +635,23 @@ namespace AssetStudioCLI.Options
|
||||
o_workMode.Value = WorkMode.Live2D;
|
||||
o_exportAssetTypes.Value = new List<ClassIDType>
|
||||
{
|
||||
ClassIDType.Animation,
|
||||
ClassIDType.AnimationClip,
|
||||
ClassIDType.Animator,
|
||||
ClassIDType.AnimatorController,
|
||||
ClassIDType.MonoBehaviour,
|
||||
ClassIDType.Texture2D,
|
||||
};
|
||||
break;
|
||||
case "animator":
|
||||
case "splitobjects":
|
||||
o_workMode.Value = WorkMode.SplitObjects;
|
||||
o_workMode.Value = value.ToLower() == "animator"
|
||||
? WorkMode.Animator
|
||||
: WorkMode.SplitObjects;
|
||||
o_exportAssetTypes.Value = new List<ClassIDType>
|
||||
{
|
||||
ClassIDType.Texture2D,
|
||||
ClassIDType.Material,
|
||||
ClassIDType.Animator,
|
||||
ClassIDType.Mesh,
|
||||
ClassIDType.MeshRenderer,
|
||||
ClassIDType.MeshFilter,
|
||||
ClassIDType.SkinnedMeshRenderer,
|
||||
ClassIDType.Texture2D,
|
||||
};
|
||||
break;
|
||||
default:
|
||||
@ -719,13 +742,19 @@ namespace AssetStudioCLI.Options
|
||||
{
|
||||
case "-t":
|
||||
case "--asset-type":
|
||||
if (o_workMode.Value == WorkMode.Live2D || o_workMode.Value == WorkMode.SplitObjects)
|
||||
if (o_workMode.Value == WorkMode.Live2D || o_workMode.Value == WorkMode.SplitObjects || o_workMode.Value == WorkMode.Animator)
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
var splittedTypes = ValueSplitter(value);
|
||||
o_exportAssetTypes.Value = new List<ClassIDType>();
|
||||
if (splittedTypes.Contains("all", StringComparer.OrdinalIgnoreCase))
|
||||
{
|
||||
o_exportAssetTypes.Value = exportableAssetTypes;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
foreach (var type in splittedTypes)
|
||||
{
|
||||
switch (type.ToLower())
|
||||
@ -742,8 +771,14 @@ namespace AssetStudioCLI.Options
|
||||
case "video":
|
||||
o_exportAssetTypes.Value.Add(ClassIDType.VideoClip);
|
||||
break;
|
||||
case "all":
|
||||
o_exportAssetTypes.Value = exportableAssetTypes;
|
||||
case "animator":
|
||||
if (o_workMode.Value == WorkMode.Export)
|
||||
{
|
||||
Console.WriteLine($"{"Not supported in current mode".Color(brightYellow)}. To export Animator assets use \"Animator mode\".\n");
|
||||
ShowOptionDescription(o_workMode);
|
||||
return;
|
||||
}
|
||||
o_exportAssetTypes.Value.Add(ClassIDType.Animator);
|
||||
break;
|
||||
default:
|
||||
var isKnownType = knownAssetTypesDict.TryGetValue(type.ToLower(), out var assetType);
|
||||
@ -1007,6 +1042,24 @@ namespace AssetStudioCLI.Options
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "--fbx-animation":
|
||||
switch (value.ToLower())
|
||||
{
|
||||
case "auto":
|
||||
o_fbxAnimMode.Value = AnimationExportMode.Auto;
|
||||
break;
|
||||
case "skip":
|
||||
o_fbxAnimMode.Value = AnimationExportMode.Skip;
|
||||
break;
|
||||
case "all":
|
||||
o_fbxAnimMode.Value = AnimationExportMode.All;
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine($"{"Error".Color(brightRed)} during parsing [{option.Color(brightYellow)}] option. Unsupported animation export mode: [{value.Color(brightRed)}].\n");
|
||||
ShowOptionDescription(o_fbxAnimMode);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case "--blockinfo-comp":
|
||||
switch (value.ToLower())
|
||||
{
|
||||
@ -1357,15 +1410,17 @@ namespace AssetStudioCLI.Options
|
||||
break;
|
||||
case WorkMode.Live2D:
|
||||
case WorkMode.SplitObjects:
|
||||
case WorkMode.Animator:
|
||||
sb.AppendLine($"# Log Level: {o_logLevel}");
|
||||
sb.AppendLine($"# Log Output: {o_logOutput}");
|
||||
sb.AppendLine($"# Export Asset List: {o_exportAssetList}");
|
||||
if (o_workMode.Value == WorkMode.SplitObjects)
|
||||
if (o_workMode.Value == WorkMode.SplitObjects || o_workMode.Value == WorkMode.Animator)
|
||||
{
|
||||
sb.AppendLine($"# Export Image Format: {o_imageFormat}");
|
||||
sb.AppendLine($"# Filter by Name(s): \"{string.Join("\", \"", o_filterByName.Value)}\"");
|
||||
sb.AppendLine($"# FBX Scale Factor: {o_fbxScaleFactor}");
|
||||
sb.AppendLine($"# FBX Bone Size: {o_fbxBoneSize}");
|
||||
sb.AppendLine($"# FBX Animation Mode: {o_fbxAnimMode}");
|
||||
sb.AppendLine($"# FBX UVs as Diffuse Maps: {f_fbxUvsAsDiffuseMaps}");
|
||||
}
|
||||
else
|
||||
|
@ -58,6 +58,9 @@ namespace AssetStudioCLI
|
||||
case WorkMode.SplitObjects:
|
||||
Studio.ExportSplitObjects();
|
||||
break;
|
||||
case WorkMode.Animator:
|
||||
Studio.ExportAnimator();
|
||||
break;
|
||||
default:
|
||||
Studio.ExportAssets();
|
||||
break;
|
||||
|
@ -526,6 +526,7 @@ namespace AssetStudioCLI
|
||||
{
|
||||
case WorkMode.Live2D:
|
||||
case WorkMode.SplitObjects:
|
||||
case WorkMode.Animator:
|
||||
break;
|
||||
default:
|
||||
FilterAssets();
|
||||
@ -917,6 +918,62 @@ namespace AssetStudioCLI
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAnimator()
|
||||
{
|
||||
var animationList = CLIOptions.o_fbxAnimMode.Value == AnimationExportMode.Auto
|
||||
? null
|
||||
: new List<AssetItem>();
|
||||
var exportAllAnimations = CLIOptions.o_fbxAnimMode.Value == AnimationExportMode.All;
|
||||
|
||||
Logger.Info("Searching for Animator assets...");
|
||||
var animatorList = new List<AssetItem>();
|
||||
foreach (var asset in parsedAssetsList)
|
||||
{
|
||||
switch (asset.Type)
|
||||
{
|
||||
case ClassIDType.Animator:
|
||||
animatorList.Add(asset);
|
||||
break;
|
||||
case ClassIDType.AnimationClip when exportAllAnimations:
|
||||
animationList?.Add(asset);
|
||||
break;
|
||||
}
|
||||
}
|
||||
parsedAssetsList = animatorList;
|
||||
Logger.Info($"Found {parsedAssetsList.Count} exportable Animator asset(s).");
|
||||
if (parsedAssetsList.Count > 0 && CLIOptions.filterBy != FilterBy.None)
|
||||
{
|
||||
FilterAssets();
|
||||
}
|
||||
|
||||
var savePath = CLIOptions.o_outputFolder.Value;
|
||||
var toExportCount = parsedAssetsList.Count;
|
||||
var exportedCount = 0;
|
||||
Progress.Reset();
|
||||
foreach (var asset in parsedAssetsList)
|
||||
{
|
||||
var isExported = false;
|
||||
Logger.Info($"[{exportedCount + 1}/{toExportCount}] Exporting \"{asset.Text}\"...");
|
||||
try
|
||||
{
|
||||
Logger.Debug($"Animator Export: {asset.Type} : {asset.Container} : {asset.Text}");
|
||||
isExported = Exporter.ExportAnimator(asset, savePath, animationList);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error($"{asset.SourceFile.originalPath ?? asset.SourceFile.fullName}: [{$"{asset.Type}: {asset.Text}".Color(Ansi.BrightRed)}] : Export error\n{ex}");
|
||||
}
|
||||
if (isExported)
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
}
|
||||
var status = exportedCount > 0
|
||||
? $"Finished exporting [{exportedCount}/{toExportCount}] Animator asset(s) to \"{CLIOptions.o_outputFolder.Value.Color(Ansi.BrightCyan)}\""
|
||||
: "Nothing exported";
|
||||
Logger.Default.Log(LoggerEvent.Info, status, ignoreLevel: true);
|
||||
}
|
||||
|
||||
private static bool TryGetCubismMoc(MonoBehaviour m_MonoBehaviour, out MonoBehaviour mocMono)
|
||||
{
|
||||
mocMono = null;
|
||||
|
Reference in New Issue
Block a user