[GUI] Preserve selection order of AnimationClips (#24)

This commit is contained in:
VaDiM
2023-12-30 18:34:56 +03:00
parent c2d3b8c5f9
commit 115074fdc0
3 changed files with 54 additions and 25 deletions

View File

@ -16,7 +16,7 @@ namespace AssetStudio
private ImageFormat imageFormat;
private Avatar avatar;
private HashSet<AnimationClip> animationClipHashSet = new HashSet<AnimationClip>();
private AnimationClip[] animationClipUniqArray = Array.Empty<AnimationClip>();
private Dictionary<AnimationClip, string> boundAnimationPathDic = new Dictionary<AnimationClip, string>();
private Dictionary<uint, string> bonePathHash = new Dictionary<uint, string>();
private Dictionary<Texture2D, string> textureNameDictionary = new Dictionary<Texture2D, string>();
@ -40,10 +40,7 @@ namespace AssetStudio
}
if (animationList != null)
{
foreach (var animationClip in animationList)
{
animationClipHashSet.Add(animationClip);
}
animationClipUniqArray = animationList.Distinct().ToArray();
}
ConvertAnimations();
}
@ -70,10 +67,7 @@ namespace AssetStudio
}
if (animationList != null)
{
foreach (var animationClip in animationList)
{
animationClipHashSet.Add(animationClip);
}
animationClipUniqArray = animationList.Distinct().ToArray();
}
ConvertAnimations();
}
@ -88,10 +82,7 @@ namespace AssetStudio
}
else
{
foreach (var animationClip in animationList)
{
animationClipHashSet.Add(animationClip);
}
animationClipUniqArray = animationList.Distinct().ToArray();
}
ConvertAnimations();
}
@ -160,6 +151,7 @@ namespace AssetStudio
if (m_GameObject.m_Animation != null)
{
var animationList = new List<AnimationClip>();
foreach (var animation in m_GameObject.m_Animation.m_Animations)
{
if (animation.TryGet(out var animationClip))
@ -168,9 +160,10 @@ namespace AssetStudio
{
boundAnimationPathDic.Add(animationClip, GetTransformPath(m_Transform));
}
animationClipHashSet.Add(animationClip);
animationList.Add(animationClip);
}
}
animationClipUniqArray = animationList.Distinct().ToArray();
}
foreach (var pptr in m_Transform.m_Children)
@ -184,6 +177,7 @@ namespace AssetStudio
{
if (m_Animator.m_Controller.TryGet(out var m_Controller))
{
var animationList = new List<AnimationClip>();
switch (m_Controller)
{
case AnimatorOverrideController m_AnimatorOverrideController:
@ -194,7 +188,7 @@ namespace AssetStudio
{
if (pptr.TryGet(out var m_AnimationClip))
{
animationClipHashSet.Add(m_AnimationClip);
animationList.Add(m_AnimationClip);
}
}
}
@ -207,12 +201,13 @@ namespace AssetStudio
{
if (pptr.TryGet(out var m_AnimationClip))
{
animationClipHashSet.Add(m_AnimationClip);
animationList.Add(m_AnimationClip);
}
}
break;
}
}
animationClipUniqArray = animationList.Distinct().ToArray();
}
}
@ -769,7 +764,7 @@ namespace AssetStudio
private void ConvertAnimations()
{
foreach (var animationClip in animationClipHashSet)
foreach (var animationClip in animationClipUniqArray)
{
var iAnim = new ImportedKeyframedAnimation();
var name = animationClip.m_Name;