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change the way convert .fsb file
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cc3b08fea5
commit
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@ -3244,15 +3244,10 @@ namespace Unity_Studio
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result = FMOD.Factory.System_Create(out system);
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if (ERRCHECK(result)) { return false; }
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result = system.setOutput(FMOD.OUTPUTTYPE.WAVWRITER_NRT);
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result = system.setOutput(FMOD.OUTPUTTYPE.NOSOUND_NRT);
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if (ERRCHECK(result)) { return false; }
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//var pObject = Marshal.StringToHGlobalUni(exportFilename.Replace("fsb", "wav")); not work
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var bytes = Encoding.UTF8.GetBytes(exportFullname);
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GCHandle hObject = GCHandle.Alloc(bytes, GCHandleType.Pinned);
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var pObject = hObject.AddrOfPinnedObject();
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result = system.init(1, FMOD.INITFLAGS.NORMAL, pObject);
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hObject.Free();
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result = system.init(1, FMOD.INITFLAGS.NORMAL, (IntPtr)null);
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if (ERRCHECK(result)) { return false; }
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exinfo.cbsize = Marshal.SizeOf(exinfo);
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@ -3270,15 +3265,34 @@ namespace Unity_Studio
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result = sound.setLoopCount(-1);
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if (ERRCHECK(result)) { return false; }
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result = system.playSound(sound, null, false, out channel);
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uint length;
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result = sound.getLength(out length, FMOD.TIMEUNIT.PCMBYTES);
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if (ERRCHECK(result)) { return false; }
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bool playing = false;
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do
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{
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system.update();
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result = channel.isPlaying(out playing);
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} while (playing);
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IntPtr ptr1, ptr2;
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uint len1, len2;
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result = sound.@lock(0, length, out ptr1, out ptr2, out len1, out len2);
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if (ERRCHECK(result)) { return false; }
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byte[] buffer = new byte[len1 + 44];
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//添加wav头
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Encoding.UTF8.GetBytes("RIFF").CopyTo(buffer, 0);
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BitConverter.GetBytes(len1 + 36).CopyTo(buffer, 4);
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Encoding.UTF8.GetBytes("WAVEfmt ").CopyTo(buffer, 8);
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BitConverter.GetBytes(16).CopyTo(buffer, 16);
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BitConverter.GetBytes((short)1).CopyTo(buffer, 20);
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BitConverter.GetBytes((short)m_AudioClip.m_Channels).CopyTo(buffer, 22);
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BitConverter.GetBytes(m_AudioClip.m_Frequency).CopyTo(buffer, 24);
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BitConverter.GetBytes(m_AudioClip.m_Frequency * m_AudioClip.m_Channels * m_AudioClip.m_BitsPerSample / 8).CopyTo(buffer, 28);
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BitConverter.GetBytes((short)(m_AudioClip.m_Channels * m_AudioClip.m_BitsPerSample / 8)).CopyTo(buffer, 32);
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BitConverter.GetBytes((short)m_AudioClip.m_BitsPerSample).CopyTo(buffer, 34);
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Encoding.UTF8.GetBytes("data").CopyTo(buffer, 36);
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BitConverter.GetBytes(len1).CopyTo(buffer, 40);
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Marshal.Copy(ptr1, buffer, 44, (int)len1);
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File.WriteAllBytes(exportFullname, buffer);
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result = sound.unlock(ptr1, ptr2, len1, len2);
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if (ERRCHECK(result)) { return false; }
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sound.release();
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system.release();
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