Fix a bug where UV is exported incorrectly.

Co-Authored-By: Razmoth <32140579+razmoth@users.noreply.github.com>
This commit is contained in:
VaDiM 2024-01-22 16:42:16 +03:00
parent 115074fdc0
commit 0d2aebc1f4

View File

@ -366,6 +366,7 @@ namespace AssetStudio
{
if (iMesh.hasUV[uv])
{
c = 4;
var m_UV = mesh.GetUV(uv);
if (m_UV.Length == mesh.m_VertexCount * 2)
{