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Fix a bug where UV is exported incorrectly.
Co-Authored-By: Razmoth <32140579+razmoth@users.noreply.github.com>
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@ -366,6 +366,7 @@ namespace AssetStudio
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{
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{
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if (iMesh.hasUV[uv])
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if (iMesh.hasUV[uv])
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{
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{
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c = 4;
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var m_UV = mesh.GetUV(uv);
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var m_UV = mesh.GetUV(uv);
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if (m_UV.Length == mesh.m_VertexCount * 2)
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if (m_UV.Length == mesh.m_VertexCount * 2)
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{
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{
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