Fix a bug where UV is exported incorrectly.

Co-Authored-By: Razmoth <[email protected]>
This commit is contained in:
VaDiM
2024-01-24 23:26:13 +03:00
co-authored by Razmoth
parent 115074fdc0
commit 0d2aebc1f4
+1
View File
@@ -366,6 +366,7 @@ namespace AssetStudio
{
if (iMesh.hasUV[uv])
{
c = 4;
var m_UV = mesh.GetUV(uv);
if (m_UV.Length == mesh.m_VertexCount * 2)
{