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Prototype animation export
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263
AssetStudioUtility/Imported.cs
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263
AssetStudioUtility/Imported.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using SharpDX;
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namespace AssetStudio
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{
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public interface IImported
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{
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List<ImportedFrame> FrameList { get; }
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List<ImportedMesh> MeshList { get; }
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List<ImportedMaterial> MaterialList { get; }
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List<ImportedTexture> TextureList { get; }
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List<ImportedAnimation> AnimationList { get; }
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List<ImportedMorph> MorphList { get; }
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}
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public class ImportedFrame : ObjChildren<ImportedFrame>, IObjChild
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{
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public string Name { get; set; }
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public Matrix Matrix { get; set; }
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public dynamic Parent { get; set; }
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}
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public class ImportedMesh
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{
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public string Name { get; set; }
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public List<ImportedSubmesh> SubmeshList { get; set; }
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public List<ImportedBone> BoneList { get; set; }
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}
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public class ImportedSubmesh
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{
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public List<ImportedVertex> VertexList { get; set; }
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public List<ImportedFace> FaceList { get; set; }
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public string Material { get; set; }
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public int Index { get; set; }
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public bool WorldCoords { get; set; }
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public bool Visible { get; set; }
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}
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public class ImportedVertex
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{
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public Vector3 Position { get; set; }
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public float[] Weights { get; set; }
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public byte[] BoneIndices { get; set; }
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public Vector3 Normal { get; set; }
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public float[] UV { get; set; }
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public Vector4 Tangent { get; set; }
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}
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public class ImportedVertexWithColour : ImportedVertex
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{
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public Color4 Colour { get; set; }
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}
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public class ImportedFace
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{
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public int[] VertexIndices { get; set; }
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}
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public class ImportedBone
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{
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public string Name { get; set; }
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public Matrix Matrix { get; set; }
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}
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public class ImportedMaterial
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{
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public string Name { get; set; }
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public Color4 Diffuse { get; set; }
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public Color4 Ambient { get; set; }
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public Color4 Specular { get; set; }
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public Color4 Emissive { get; set; }
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public float Power { get; set; }
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public string[] Textures { get; set; }
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public Vector2[] TexOffsets { get; set; }
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public Vector2[] TexScales { get; set; }
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}
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public class ImportedTexture
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{
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public string Name { get; set; }
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public byte[] Data { get; set; }
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public ImportedTexture(MemoryStream stream, string name)
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{
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Name = name;
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Data = stream.ToArray();
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}
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}
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public interface ImportedAnimation
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{
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}
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public abstract class ImportedAnimationTrackContainer<TrackType> : ImportedAnimation where TrackType : ImportedAnimationTrack
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{
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public List<TrackType> TrackList { get; set; }
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public TrackType FindTrack(string name)
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{
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return TrackList.Find(track => track.Name == name);
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}
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}
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public class ImportedKeyframedAnimation : ImportedAnimationTrackContainer<ImportedAnimationKeyframedTrack>
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{
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public string Name { get; set; }
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}
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public class ImportedSampledAnimation : ImportedAnimationTrackContainer<ImportedAnimationSampledTrack>
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{
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public string Name { get; set; }
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public float SampleRate { get; set; }
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}
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public abstract class ImportedAnimationTrack
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{
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public string Name { get; set; }
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}
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public class ImportedAnimationKeyframedTrack : ImportedAnimationTrack
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{
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public Dictionary<float, ImportedAnimationKeyframe> Keyframes { get; set; } = new Dictionary<float, ImportedAnimationKeyframe>();
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}
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public class ImportedKeyframe<T>
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{
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public float time { get; set; }
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public T value { get; set; }
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public T inSlope { get; set; }
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public T outSlope { get; set; }
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public ImportedKeyframe(float time, T value, T inSlope, T outSlope)
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{
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this.time = time;
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this.value = value;
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this.inSlope = inSlope;
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this.outSlope = outSlope;
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}
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}
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public class ImportedAnimationKeyframe
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{
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public ImportedKeyframe<Vector3> Scaling { get; set; }
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public ImportedKeyframe<Quaternion> Rotation { get; set; }
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public ImportedKeyframe<Vector3> Translation { get; set; }
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}
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public class ImportedAnimationSampledTrack : ImportedAnimationTrack
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{
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public Vector3?[] Scalings;
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public Quaternion?[] Rotations;
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public Vector3?[] Translations;
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public float?[] Curve;
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}
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public class ImportedMorph
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{
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public string Name { get; set; }
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public string ClipName { get; set; }
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public List<Tuple<float, int, int>> Channels { get; set; }
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public List<ImportedMorphKeyframe> KeyframeList { get; set; }
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public List<ushort> MorphedVertexIndices { get; set; }
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}
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public class ImportedMorphKeyframe
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{
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public string Name { get; set; }
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public List<ImportedVertex> VertexList { get; set; }
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public List<ushort> MorphedVertexIndices { get; set; }
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public float Weight { get; set; }
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}
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public static class ImportedHelpers
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{
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public static ImportedFrame FindFrame(String name, ImportedFrame root)
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{
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ImportedFrame frame = root;
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if ((frame != null) && (frame.Name == name))
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{
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return frame;
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}
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for (int i = 0; i < root.Count; i++)
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{
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if ((frame = FindFrame(name, root[i])) != null)
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{
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return frame;
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}
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}
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return null;
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}
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public static ImportedMesh FindMesh(String frameName, List<ImportedMesh> importedMeshList)
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{
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foreach (ImportedMesh mesh in importedMeshList)
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{
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if (mesh.Name == frameName)
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{
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return mesh;
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}
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}
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return null;
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}
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public static ImportedMesh FindMesh(ImportedFrame frame, List<ImportedMesh> importedMeshList)
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{
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string framePath = frame.Name;
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ImportedFrame root = frame;
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while (root.Parent != null)
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{
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root = root.Parent;
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framePath = root.Name + "/" + framePath;
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}
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foreach (ImportedMesh mesh in importedMeshList)
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{
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if (mesh.Name == framePath)
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{
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return mesh;
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}
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}
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return null;
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}
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public static ImportedMaterial FindMaterial(String name, List<ImportedMaterial> importedMats)
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{
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foreach (ImportedMaterial mat in importedMats)
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{
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if (mat.Name == name)
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{
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return mat;
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}
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}
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return null;
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}
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public static ImportedTexture FindTexture(string name, List<ImportedTexture> importedTextureList)
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{
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if (string.IsNullOrEmpty(name))
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{
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return null;
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}
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foreach (ImportedTexture tex in importedTextureList)
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{
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if (tex.Name == name)
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{
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return tex;
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}
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}
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return null;
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}
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}
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}
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