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Fixed #284
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@ -358,16 +358,16 @@ namespace AssetStudio
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public class xform
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{
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public object t;
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public Vector3 t;
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public Quaternion q;
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public object s;
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public Vector3 s;
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public xform(ObjectReader reader)
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{
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var version = reader.version;
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t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
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q = reader.ReadQuaternion();
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s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
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}
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}
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@ -399,7 +399,7 @@ namespace AssetStudio
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public xform m_X;
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public float m_WeightT;
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public float m_WeightR;
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public object m_HintT;
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public Vector3 m_HintT;
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public float m_HintWeightT;
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public HumanGoal(ObjectReader reader)
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@ -410,7 +410,7 @@ namespace AssetStudio
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m_WeightR = reader.ReadSingle();
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if (version[0] >= 5)//5.0 and up
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{
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m_HintT = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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m_HintT = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
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m_HintWeightT = reader.ReadSingle();
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}
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}
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@ -419,19 +419,19 @@ namespace AssetStudio
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public class HumanPose
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{
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public xform m_RootX;
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public object m_LookAtPosition;
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public Vector3 m_LookAtPosition;
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public Vector4 m_LookAtWeight;
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public List<HumanGoal> m_GoalArray;
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public HandPose m_LeftHandPose;
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public HandPose m_RightHandPose;
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public float[] m_DoFArray;
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public object[] m_TDoFArray;
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public Vector3[] m_TDoFArray;
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public HumanPose(ObjectReader reader)
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{
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var version = reader.version;
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m_RootX = new xform(reader);
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m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
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m_LookAtWeight = reader.ReadVector4();
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int numGoals = reader.ReadInt32();
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@ -450,10 +450,10 @@ namespace AssetStudio
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
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{
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int numTDof = reader.ReadInt32();
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m_TDoFArray = new object[numTDof];
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m_TDoFArray = new Vector3[numTDof];
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for (int i = 0; i < numTDof; i++)
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{
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m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
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}
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}
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}
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@ -665,7 +665,7 @@ namespace AssetStudio
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public xform m_RightFootStartX;
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public xform m_MotionStartX;
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public xform m_MotionStopX;
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public object m_AverageSpeed;
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public Vector3 m_AverageSpeed;
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public Clip m_Clip;
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public float m_StartTime;
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public float m_StopTime;
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@ -704,7 +704,7 @@ namespace AssetStudio
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m_MotionStartX = new xform(reader);
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m_MotionStopX = new xform(reader);
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}
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m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
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m_Clip = new Clip(reader);
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m_StartTime = reader.ReadSingle();
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m_StopTime = reader.ReadSingle();
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@ -448,9 +448,9 @@ namespace AssetStudio
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public bool[] m_BoolValues;
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public int[] m_IntValues;
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public float[] m_FloatValues;
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public object[] m_PositionValues;
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public Vector3[] m_PositionValues;
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public Vector4[] m_QuaternionValues;
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public object[] m_ScaleValues;
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public Vector3[] m_ScaleValues;
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public ValueArray(ObjectReader reader)
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{
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@ -471,19 +471,19 @@ namespace AssetStudio
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}
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int numPosValues = reader.ReadInt32();
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m_PositionValues = new object[numPosValues];
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m_PositionValues = new Vector3[numPosValues];
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for (int i = 0; i < numPosValues; i++)
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{
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m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
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m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 and up
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}
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m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());
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int numScaleValues = reader.ReadInt32();
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m_ScaleValues = new object[numScaleValues];
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m_ScaleValues = new Vector3[numScaleValues];
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for (int i = 0; i < numScaleValues; i++)
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{
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m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
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m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4(); //5.4 adn up
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
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@ -38,12 +38,13 @@ namespace AssetStudio
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public void AddChild(ImportedFrame obj)
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{
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children.Add(obj);
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obj.Parent?.Remove(obj);
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obj.Parent = this;
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}
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public void ClearChild()
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public void Remove(ImportedFrame frame)
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{
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children.Clear();
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children.Remove(frame);
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}
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public IEnumerator<ImportedFrame> GetEnumerator()
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@ -81,8 +81,7 @@ namespace AssetStudio
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var m_Transform = m_GameObject.m_Transform;
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if (!hasTransformHierarchy)
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{
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var rootFrame = ConvertFrame(m_Transform);
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FrameList.Add(rootFrame);
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ConvertFrames(m_Transform, null);
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DeoptimizeTransformHierarchy();
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}
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else
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@ -202,16 +201,18 @@ namespace AssetStudio
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var frame = new ImportedFrame();
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frame.Name = name;
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frame.InitChildren(0);
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var m_LocalPosition = new[] { t.X, t.Y, t.Z };
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var m_LocalRotation = new[] { q.X, q.Y, q.Z, q.W };
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var m_LocalScale = new[] { s.X, s.Y, s.Z };
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var m_EulerRotation = QuatToEuler(new[] { m_LocalRotation[0], -m_LocalRotation[1], -m_LocalRotation[2], m_LocalRotation[3] });
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frame.LocalRotation = new[] { m_EulerRotation[0], m_EulerRotation[1], m_EulerRotation[2] };
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frame.LocalScale = new[] { m_LocalScale[0], m_LocalScale[1], m_LocalScale[2] };
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frame.LocalPosition = new[] { -m_LocalPosition[0], m_LocalPosition[1], m_LocalPosition[2] };
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SetFrame(frame, t, q, s);
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return frame;
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}
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private void SetFrame(ImportedFrame frame, Vector3 t, Quaternion q, Vector3 s)
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{
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var m_EulerRotation = QuatToEuler(new[] { q.X, -q.Y, -q.Z, q.W });
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frame.LocalRotation = new[] { m_EulerRotation[0], m_EulerRotation[1], m_EulerRotation[2] };
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frame.LocalScale = new[] { s.X, s.Y, s.Z };
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frame.LocalPosition = new[] { -t.X, t.Y, t.Z };
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}
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private void ConvertFrames(Transform trans, ImportedFrame parent)
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{
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var frame = ConvertFrame(trans);
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@ -1019,7 +1020,6 @@ namespace AssetStudio
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// 2. Restore the original transform hierarchy
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// Prerequisite: skeletonPaths follow pre-order traversal
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var rootFrame = FrameList[0];
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rootFrame.ClearChild();
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for (var i = 1; i < skeletonPaths.Count; i++) // start from 1, skip the root transform because it will always be there.
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{
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var path = skeletonPaths[i];
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@ -1040,18 +1040,18 @@ namespace AssetStudio
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var skeletonPose = avatar.m_Avatar.m_DefaultPose;
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var xform = skeletonPose.m_X[i];
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if (!(xform.t is Vector3 t))
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var frame = ImportedHelpers.FindChildOrRoot(transformName, rootFrame);
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if (frame != null)
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{
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var v4 = (Vector4)xform.t;
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t = (Vector3)v4;
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SetFrame(frame, xform.t, xform.q, xform.s);
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parentFrame.AddChild(frame);
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}
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if (!(xform.s is Vector3 s))
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else
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{
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var v4 = (Vector4)xform.s;
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s = (Vector3)v4;
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frame = ConvertFrame(xform.t, xform.q, xform.s, transformName);
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parentFrame.AddChild(frame);
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}
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var frame = ConvertFrame(t, xform.q, s, transformName);
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parentFrame.AddChild(frame);
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}
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}
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