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[CLI] Update ReadMe.md
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@ -34,10 +34,11 @@ General Options:
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Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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<Value: none | type | container(default) | filename>
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<Value: none | type | container(default) | containerFull | filename>
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None - Do not group exported assets
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None - Do not group exported assets
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Type - Group exported assets by type name
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Type - Group exported assets by type name
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Container - Group exported assets by container path
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Container - Group exported assets by container path
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ContainerFull - Group exported assets by full container path (e.g. with prefab name)
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Filename - Group exported assets by source file name
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Filename - Group exported assets by source file name
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Example: "-g container"
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Example: "-g container"
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@ -91,6 +92,6 @@ Advanced Options:
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--assembly-folder <path> Specify the path to the assembly folder
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--assembly-folder <path> Specify the path to the assembly folder
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--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
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--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
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--not-restore-extension (Flag) If specified, AssetStudio will not try to restore TextAssets extension name,
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--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
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and will just export all TextAssets with the ".txt" extension
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extension name, and will just export all TextAssets with the ".txt" extension
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```
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```
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